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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-06-2009, 05:15 PM
JtD JtD is offline
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These ships look really nice! I sure hope that there will be some warships, too.

Can you please tell a bit more about the more complex damage model you've already mentioned?

Thanks for the update, all you guys are doing a great job!
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  #2  
Old 11-06-2009, 05:25 PM
Skarphol Skarphol is offline
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Ok, now I'm back on whining again, but I really think a lot of people ask very many unnessesairy questions. Questions that are really hung up in details!! MINOR details!
Why don't you just wait and see, and then be amazed by the all the little things that MG has put into this game instead of trying to get Oleg to answer all of these rather unimportant things?

Well, just my two cents..
The game is going to flabergast us anyway!

Skarphol
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  #3  
Old 11-06-2009, 05:31 PM
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Flyby Flyby is offline
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Default just think...

PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
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  #4  
Old 11-06-2009, 05:49 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Flyby View Post
PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
Well, Oleg posted before that he plans SoW to be an engine for the next decade. He possibly already has a neural implant interface integrated
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  #5  
Old 11-06-2009, 11:27 PM
imaca imaca is offline
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Smile New PC time Soon

Quote:
Originally Posted by Flyby View Post
PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
At last, a reason to go multi-core.
I work as an engineer using 3D CAD. Sadly Solidworks does not really take advantage of multi core CPUs (except for a few functions). My latest work PC is only dual core, I spend a lot of time watching the CPUs maxed out at only 50%.
If AMD and Intel had any sense they would be pumping money into projects like this.
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  #6  
Old 11-06-2009, 05:49 PM
hiro hiro is offline
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Sahweet! Thanks for the update.

Sim HQ gets the next set?


so true about a PC . . . I was going to build a dual core to replace my 3 ghz (since duals are cheaper with the new quads and octas), but maybe I'll just hold off for the 8-12 cores.


I like the detail, those ships look photogenic! Also there is one where you can see the propeller and rudder under the water, awesome!

And they are WIP, so finished is going to be better. The pictures keep improving . . .

Remember the aircraft are as detailed / more than the ships. The ships look nicer because they are commercial and airplanes have more drab. But look at the spit cockpit or the spit pilot, and the bf-110, the me-109 pix, and they are just as well done as the ships.

The pilots are pretty detailed, i know its s WIP. WIth their hand positions as they look like they are driving (the br20 they have yokes, so it's ok).



Its cool how BOB SOW updates coming out, and seemingly coordinating with wings of prey on PC release.

Get new people into WOP, then hit them with BOB SOW. Kind of a taste of things to come. IL-2 1946 people are already into BOB SOW.




A question, is the damage model universal for all vehicles or do aircraft get something extra (more complex, like a 4 engine bomber, more complex the damage model) ?

Also is there a damage progression set of pictures?


Final one, when Wings of Prey is released, will we be seing a big update (like a in game video, or video examples of the flight / damage / ballistics model)?

Last edited by hiro; 11-06-2009 at 06:07 PM.
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  #7  
Old 11-07-2009, 03:42 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by Skarphol View Post
Ok, now I'm back on whining again, but I really think a lot of people ask very many unnessesairy questions. Questions that are really hung up in details!! MINOR details!
Why don't you just wait and see, and then be amazed by the all the little things that MG has put into this game instead of trying to get Oleg to answer all of these rather unimportant things?

Well, just my two cents..
The game is going to flabergast us anyway!

Skarphol
It doesn't really seem like people follow the updates (a lot of repeat questions), and some people don't seem to get what Oleg & crew are trying to create. And yet, some other people seem obsessed with the idea of turning a great "flight combat sim" into a "first person land/sea/air combat sim"...Oleg has already stated his feelings on the issue, but I guarantee we will read (yet another) question that relates to the issue.
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  #8  
Old 11-07-2009, 04:00 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by proton45 View Post
And yet, some other people seem obsessed with the idea of turning a great "flight combat sim" into a "first person land/sea/air combat sim"...Oleg has already stated his feelings on the issue, but I guarantee we will read (yet another) question that relates to the issue.
I think you're confusing people commenting on capabilities of the engine and people commenting on the game. Bear in mind that what Oleg and company are working on is first and foremost a game engine, and sales of the engine are likely to be nearly as important as sales of the game itself. I think the number of comments relating to that sort of thing are more because it's the first engine that looks like it might be capable of producing a semi-decent simulation of a number of different types of fighting all at the same time than because they expect Maddox Games to do so themselves. I don't think anyone's expecting any departure from the flight-sim genre from Oleg and co.
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  #9  
Old 11-06-2009, 04:48 PM
sport02 sport02 is offline
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since recent updates take in game , independetly of the great details for all objets and now for the ships , I note how the lighting take a actual or real look

one question : light reflections beetween objets will be implemented or not ?

for exemple in ships screens , the ship reflect in the sea but the sea don' t reflect on the ship

Last edited by sport02; 11-06-2009 at 06:03 PM.
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  #10  
Old 11-06-2009, 04:54 PM
JG27CaptStubing JG27CaptStubing is offline
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I understand it's been mentioned a handful of times that the sim will take use of multicore CPUs. I'm curious as to what you're impressions are of having this extra processing power. Does it really allow your developers to do more?

I'm also curious as to what you think on the other side of the coin. Do you see all these amazing graphics to be more GPU dependant?

The only reason why I ask there is little doubt you got the IL2 engine to scale and even by today's standards I consider it to be top notch. CPU or GPU dependant?

The way I see most of the newer SIMS they seem to be more CPU dependant.
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