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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-27-2009, 06:23 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by RomBinDaHouse View Post
This screens was over year before release (IGN published it on June 6, 2008; released sept-4-09):




..not only screens but also gameplay videotrailers was presented.

2all - it based on project priorities which things are finished\polished first in development stages.
Dear RomBinDaHouse,

They used original code of Il-2, if you don't know. We give them it. They wasn't need to make everything from zero. Isn't it different case? To rework say 3D model of aircraft to add polygons on some details, to make more greater size textures doen't means to make greatest technical and historical research that to make original 3D model. Loking on the models of SoW i'm personally sure that I can say that a lot of people, historian writers, cinematograph, etc will use OUR sim for the reference and modelling for the cinema some aerial battles (like it was already with Il-2, but now it will be on a 10+ times higher level at all and will looks at least in air close to real picture). I'm sure that nobody also would put in a single sim so much love to aviation on the whole market. Everything that currently do others as new fligth sims - its not for years, its just flyby...

Also we are not using technologies like do it others - demo, then upgrade nad upgrade more and more. We make many things in parallel and then do complete compilations more close to beta.

Also you show me pictures, that are not looking like the photo, but looking like the painted picture, that of course has some style of painter(s), but not like real picture that would see the human eye. Trust me
In our case - we would like to get the most photographic quality of the whole image on monitor from differnet angles of view and distances. The goal is to get the best looking sim for a long time, how it was with Il-2 when its born.
Also we make a constructor, that many other developers will modify with new content... this absolutely other comparison to the console games.... or ported from console to PC games...

Just try to think about info I giving you in my message.
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Old 10-27-2009, 06:41 AM
imaca imaca is offline
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The more I look at that 110 the more amazed I am, not just the reflection off the canopy and the canopy framing shadow on the nose, but the panel detail on the wing, the small panels between the nacel and fuselage show shadowing and high lighting of very high realism, the panels even look slightly uneven as you would see on a real aircraft. Awesome.
Video will be jaw dropping.

Last edited by imaca; 10-27-2009 at 06:46 AM.
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  #3  
Old 10-27-2009, 06:47 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by imaca View Post
The more I look at that 110 the more amazed I am, not just the reflection off the canopy and the canopy framing shadow on the nose, but the panel detail on the wing, the small panels between the nacel and fuselage show shadowing and high lighting of very high realism, the panels even look slightly uneven as you would see on a real aircraft. Awsome.
I posted couple of screen shots, including this one on the photosource forum.
Photographers, even professionals were thinking that this pic is a photo... and didn't understand why the props ar stoped... they were thinking that it was taken by some accident with aircraft... they discussed it for some time untill I told them it is computer image of real time rendering.
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Old 10-27-2009, 07:10 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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S~! Oleg

Thank you for fighting to keep S.O.W alive.

As usual your aircraft cockpits are the best in the industry.

Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer.
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Old 10-27-2009, 07:13 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by 13th Hsqn Protos View Post
S~! Oleg

Thank you for fighting to keep S.O.W alive.

As usual your aircraft cockpits are the best in the industry.

Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer.
We already put a lot non-pixelated textures with the clouse up look.
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