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Originally Posted by sod16
Il re quote you on the, "do you think pc gaming is going to be around for ever", You should delete your account for saying that. IF PC gaming stops, then consoles will STOP, Nvidia and ATI will have no reason to develope and research cards specificly made for gaming (thats what they do if you did not know). The ps3 chip was esstially two 6800 Ultras, with a few enhancements, i'll have you know 6800 Ultra's come from PC's and that nvidia and ATI make those for pc's, Consoles are BASED on PC's so no PC no CONSOLE, and believe me i know a lot more then you could imagine on pc's then you might know about a can of coke. So put it this way, you will be stuck playing il 2 birds of prey for the rest of your life if nvidia suddenly decided to say, "PC gaming has stopped".
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Right, because thats on topic...
Just out of curiosity here, did you read the IGN Preview of the game? In there, they state, "As Anatoly Subbotin, 1C's PR manager, explained to us, almost all the air combat games that appear on consoles are arcade games with a few flight simulation elements added to them. Birds of Prey will differ because it is a flight simulator with a few arcade elements added to it. At the same time, the game will feature variable realism settings, ranging from a very forgiving arcade flight mode (it's impossible to stall out or get in a spin) to a hardcore realism mode that is comparable to the PC game. "
You are forgetting that this isn't the PC game. They are INTENTIONALLY dumbing it down. Have you seen how the previous games looked on PC and how it now looks? How much money do you think went in to developing what we all know will be a great game? This game is developed to sell a lot as opposed to a PC game that can turn profit on reasonable sales. Regardless of just damage models, complaints about a lack of unfathomable depth is just silly. That won't sell. How much do you think Forza sold. Not as much as Burnout Paradise. The comparison there is a little unfair, but you see where I'm going.
The Kotaku write up is similarly disappointing to the hard core. " hadn't played the PC original. And I'm not a WWII flight-sim guy. But I was worried for those hardcore IL-Sturmovik fans when I was invited to try a multiplayer session of of the 1C-developed, 505 Games-published upcoming console edition of the series. The 505 rep doing the demo started out by saying the game I was about to play would be like Call of Duty in the air."