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Mods King's Bounty: Crossworlds Mods

 
 
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Old 04-09-2019, 01:17 AM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Fauns: Well it is level 2... I increased the crit and reduced price...

Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans.
After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle.
Hmm, better in my opinion to actually increase their price, leave the critical chance unaltered and raise their hit points instead.

I actually like to use some level 2 creatures from the beggining to the end or near the end. I did it with Bowmen in Crossworlds vanilla campaign (I had tons of items to improve them), and I'm doing the same in Trent with either Snakes (I have two items that boost snakes), Priests (I'm a paladin) or Fire Spiders (fire attack and a high critical chance)

By the way, now that I read what I have written, perhaps would be a good idea to reduce Fire Spiders critical chance. -2% or -3%. They can be really lethal.

Some enslaved Demons or Dwarfs, perhaps? Not high level, but imps or the like.
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