
06-12-2016, 12:37 AM
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Approved Member
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Join Date: Jan 2008
Posts: 364
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Quote:
Originally Posted by Asheshouse
The introduction of ai for ships would provide a major step forward in air v naval action. Currently all ships have a simple course set in missions from which they never deviate until sunk.
Ship formations should have a lead ship with all others positioning themselves relative to the lead depending on their defined role. (Battleline, screen, scout, etc).
Ships under attack should react (weaving, turning away from torpedoes, etc)
Ships should avoid collisions, such as sinking ships.
Smarter ship objects would make much more challenging targets for aircraft, so improve the game for pilots.
The stock game could do with a wider range of ships specific to the Med, maybe taking oob for operation pedestal as a theme, but that could be addressed later.
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Asked for this since 2008
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