Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 06-12-2016, 12:37 AM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

Quote:
Originally Posted by Asheshouse View Post
The introduction of ai for ships would provide a major step forward in air v naval action. Currently all ships have a simple course set in missions from which they never deviate until sunk.

Ship formations should have a lead ship with all others positioning themselves relative to the lead depending on their defined role. (Battleline, screen, scout, etc).

Ships under attack should react (weaving, turning away from torpedoes, etc)

Ships should avoid collisions, such as sinking ships.

Smarter ship objects would make much more challenging targets for aircraft, so improve the game for pilots.

The stock game could do with a wider range of ships specific to the Med, maybe taking oob for operation pedestal as a theme, but that could be addressed later.

Asked for this since 2008
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.