Regarding "unrealistic" head-on attacks:
Quote:
Rule 6. If your opponent dives on you, do not try to get around his attack, but fly to meet it. The instinctive reaction of many rookies was to turn and flee from an approaching attacker—especially a diving one. This simply presented their tail to the attacker, usually with disastrous results. Boelcke taught that a pilot had to conquer that instinct. Turning to face the attack could force the attacker onto the defensive, or at least keep the situation unsettled, which was far better than presenting your tail. Even though climbing to meet an attack would reduce speed, it was better to try to bring one's own guns to bear than to flee, and approaching the enemy still increases the relative velocity between the two fighters and thus reduces the time during which the enemy can fire. Furthermore, if both fighters miss, the diving attacker must now pull out of his dive, while the defender is now in position to circle around and counter-attack with his own dive.
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Still taught to this very day.
Luftwaffe pilots learned early on with the introduction of the -17's in the ETO that head-on attacks were far more effective then attacking from any other position, even though more dangerous. Less time spent in the bomber gunners sight.
The AVG, despite the wonderful BnZ tactics, often turned to meet an enemy head-on rather then diving away. In A2A combat, you don't think, you react. You think, your dead. Thats why these rules are taught over and over so pilots don't have to think.
Overall the 4.12 AI is pretty good. especially when Ki43's & Zero's snaproll and stall, you go sailing right by them, they recover and now there on your 6