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Originally Posted by Pugo3
Regarding my statement that the majority of combats were close in dog fighting, I should have specified when the combatants have seen each other...
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I'd still doubt that, but at least they did happen on a regular basis.
Quote:
Originally Posted by Pugo3
I accept the corrections of those who contended with my posting in this regard – unseen assailants did make up the majority of combat kills. Having conceded my overstatement, no combatant would stay in the combat zone if when encountering an enemy the opposing fighter simply climbed away to set up for b&z – the German pilots often relied on their camouflage to disengage at an opportune time; always better to head home for lunch and rest than play target to an enemy fighter. So again, not realistic in the main with this scenario being the default response in the game, though by the reports I understand that the AI in 4.12 no longer possesses omniscient vision to follow you all the way back to base at high altitude…if this is the case, then eluding such tactics would be relatively easy.
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Yes, the AI that doesn't see all is a blessing, and you can catch them with thier "pants down", and you can run from them and they lose interest after some while, and you can hide in clouds. I do think the AI, especially the less capable ones have a too good situational awareness and once you are spotted it is difficult too attack even rookie AI from blind spots.
Quote:
Originally Posted by Pugo3
But would crossing aircraft having mutually seen each other climb away like this or begin to engage?
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Depending on numbers, pilots experience and training, planes and mission of those planes, both flights could have reason to engage or not. If both planes capabilities are close, and both sides pilots knowing that fact, they could try to get the enemy now, when he is still at equal footing. But one can also argue that when the enemy knows of your presence you have given away your greatest possible advantage - and you risk too much when engaging now. And then there are mission constraints e. g. a pilot on CAP does not have the luxury of avoiding the fight.