![]() |
#2
|
|||
|
|||
![]()
Try two destroy-group triggers (for the same vehicle) attached to 2 spawn-group actions (one for each He111 group). Action name must be identical to the relevent trigger name. Something like this ...
Code:
[PARTS] core.100 bob.100 [MAIN] MAP Land$English_Channel_1940 BattleArea 174580 194813 108250 74438 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [splines] [AirGroups] BoB_LW_KuFlGr_706.01 BoB_LW_KuFlGr_706.02 [BoB_LW_KuFlGr_706.01] Flight0 1 2 Class Aircraft.He-111H-2 Formation VIC3 CallSign 26 Fuel 100 Weapons 1 1 1 1 1 1 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_LW_KuFlGr_706.01_Way] NORMFLY 258970.100 214280.15 500.00 300.00 NORMFLY 222071.90 230428.05 500.00 300.00 [BoB_LW_KuFlGr_706.02] Flight1 11 12 Class Aircraft.He-111H-2 Formation VIC3 CallSign 30 Fuel 100 Weapons 1 1 1 1 1 1 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_LW_KuFlGr_706.02_Way] NORMFLY 258600.70 213920.04 500.00 300.00 NORMFLY 222348.65 229874.48 500.00 300.00 [CustomChiefs] [Chiefs] 0_Chief Vehicle.AEC_Matador gb [0_Chief_Road] 224676.28 228375.41 38.40 0 4 4.17 S 2167 3 0.50 5.00 P 224686.52 228407.25 S 2167 0 0.24 20.00 P 224760.03 229823.34 224759.23 229827.11 38.40 [Stationary] [Buildings] [BuildingsLinks] [Trigger] vehicle_destroyed2 TGroupDestroyed 0_Chief 100 vehicle_destroyed1 TGroupDestroyed 0_Chief 100 [Action] vehicle_destroyed2 ASpawnGroup 1 BoB_LW_KuFlGr_706.01 vehicle_destroyed1 ASpawnGroup 1 BoB_LW_KuFlGr_706.02
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 11-21-2012 at 03:56 AM. |
|
|