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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 08-28-2012, 01:43 PM
Fatt_Shade Fatt_Shade is offline
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That doesn't mean this game should be turned into HoMM-like multiplayer though because then it would be just another HoMM with a few different things. Neither I would like the idea if it was turned into MMORPG because I have bad experiences about good games turned into MMOs and they have never been as good as the offline version.

It's the strong singleplayer that makes King's Bounty, a large world and the long journey. That's what makes King's Bounty so interesting and it should stay that way. Some multiplayer aspects are welcome like leaderboards but developers should focus on improving singleplayer.
I didnt say they MUST make next game MP, but commented on axelle`s post that KB series is gold mine just waiting to be taken. Today to earn lots of gold SP game need something new and interesting. 1C haven`t changed graphic engine for KB since TL in almost 5 years, so not much time invested in visual marketing but in replayability and many options/paths to finish game depending on class, and unit disposition in game (random). So SP is way to go for this series, but something new would be nice : Death match - PvP match in arena, prior what players have same choice of gold/runes/units/spells/items and test against each other their tactics/ideas. making whole campaign MP would be disaster, but this kind of matches should be enjoyable i think.

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I open my arms to deeper plots and more personal characters. I would also like to see more dynamic NPCs. Like companions that follow you to your battles and heroes that don't just wait/patrol in some place but wander around the world. Maybe enemy bounty hunters coming specifically after you. I'd like to see rural area and castle management like building protections, improvements and hiring troops to protect them from attacking enemies. Getting friends to protect a castle for you. Conquering new areas and gaining taxes from them. Maintaining the citizens attitude towards their landlord.
I'm talking about strategy outside the battle-window.
You said there is no need to make this in some kind of HoMM clone, but here you list : maintaining castle, hiring units to defend against attacking enemy (what attacking enemy) , wandering heroes (what if wander in your path to main quest and get you stuck with 15 more lvl then you, and army 5 times larger, because it simply wasnt planed for you 2 to meet that early in game), taxes form new areas (when you discover new area there are much treasure lying around, more enemy to defeat=gold, quests = gold) so i ask why adding taxes on top of all that? (if you mentioned mines of gems, and mercury laboratory i would get suspicious about references to simmilar game with h.o.m.m. letters in it`s title).
There are many options to improve game (every mod i played tougth me that), it just question of who will be fan enough to sit and make it happen
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