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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Fps and Nvidia gpu | |||
6XX fps Improved |
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3 | 4.55% |
6XX fps Same |
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2 | 3.03% |
6XX fps Decrease |
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4 | 6.06% |
5XX fps Improved |
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10 | 15.15% |
5XX fps Same |
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6 | 9.09% |
5XX fps Decrease |
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27 | 40.91% |
4XX fps Improved |
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7 | 10.61% |
4XX fps Same |
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6 | 9.09% |
4XX fps Decrease |
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1 | 1.52% |
Voters: 66. You may not vote on this poll |
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Thread Tools | Display Modes |
#15
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Thanks Krupi,
I would have thought it was just me ![]() For the new beta I upgraded my ram to 16gb and did a clean install of the o.s. on a ocz vertex3 ssd. For my testing I disabled/enabled multithreading and pagefile(couldnt see a difference) as well as any defender/virus/firewall. Only the sim/TiR5/Ts3/ch software and the OS are on the ssd. Parked at my favorite spot at tramecourt on the ATAG server and commenced the usual pan left/right scenario with about 10fps less then the the alpha on my old HDD and 8gb of ram I previously was using for the sim. Settings on high except: No SSAO Med trees Med Buildings amount and detail No grass, w/grass Latest nvidia drivers Vsync on Results: Using TiR5 panning L/R on the ground @ Tramecourt in a Ju88 Trees in the distance are not smooth as butter with fps @40/48 In a Ju88 with the engines running fps will drop to...25/42 With these settings I could achieve a respectable 55/60 fps with no engines before the patch. As I lowered settings they didnt seem to give as much of performance boost as before when .
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 07-03-2012 at 05:12 PM. |
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