Quote:
Originally Posted by =AN=Apache
18k copies actually a mega failure, ahead of big game developers considering 100k copies a failure ...
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18k copies might be a failure if you're talking about an MMO or an FPS/RTS, but you must remember that this is neither. This is a high-fidelity WW2 flightsim, which is a market that's incredibly narrow and has a very small fanbase in general. Is 18k copies low? In raw numbers, yes, it is. Viewed in light of how few simmers on this level there actually is, it might not be all that low.
What I want to know, however, is where vgchartz gets their numbers from. I don't trust anything when it comes to third-party reportingsites for sales/subscribers, through long experience with MMO's.