Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #26  
Old 05-16-2012, 07:05 PM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Quote:
Originally Posted by addman View Post
No, because they are only using simple scripts with a few basic AI routines.
Yes, it is different situations really. The movement around the map is done by scripts and routines to give the semblence of "life" on the map. To compare it with CloD you would have to only look at the part where they interact with the player (as the movement around the map without player input in CloD is one by waypoints and scripts/triggers and is manually done).

Therefore what does the AI of STALKER or Skyrim have to take into account? Position of the player and their position, perhaps in Stalker there is the use of cover and ammunition- I dont recall if they can run out of weapon ammo etc.

In CloD there are far more variables- multiple enemies, engine situation etc once the enemy has "seen" the player and decided to enter or flee combat. Therefore a simplified routine is used. It needs developing but it is not a system that is less complex than the AI of FPS shooters, especially when you consider the other systems being modelled concurrently- engine states, flight models, damage models etc which aren't present in games like Skyrim.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.