Quote:
Originally Posted by addman
No, because they are only using simple scripts with a few basic AI routines.
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Yes, it is different situations really. The movement around the map is done by scripts and routines to give the semblence of "life" on the map. To compare it with CloD you would have to only look at the part where they interact with the player (as the movement around the map without player input in CloD is one by waypoints and scripts/triggers and is manually done).
Therefore what does the AI of STALKER or Skyrim have to take into account? Position of the player and their position, perhaps in Stalker there is the use of cover and ammunition- I dont recall if they can run out of weapon ammo etc.
In CloD there are far more variables- multiple enemies, engine situation etc once the enemy has "seen" the player and decided to enter or flee combat. Therefore a simplified routine is used. It needs developing but it is not a system that is less complex than the AI of FPS shooters, especially when you consider the other systems being modelled concurrently- engine states, flight models, damage models etc which aren't present in games like Skyrim.