Quote:
Originally Posted by MajorBoris
How far? I ask how much? With over 40 variants of the bf109, would you pay $7-$14 a plane? with no reason for the rof devs to develop anything other than sellable content (scarf anyone, $3.99 please).
These are two different approaches to a business model and for ww1 the RoF model works ok but ww2 I think not...
As far as the patch goes it has fixed some major things for some(for me the ctd when when flying bombers in formation) and the fps upgrades are still to come it would seem, patience is required for any new cfs in the begining after all if this was RoF we would have another 6 months before the ctd's would be fixed if you compare the timelines(to be fair)...
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Big fat +1 from me on the above.
RoF sold everything separately and it still took 18 months to fix. Terrain shimmers at distance, no SLI support, CTD's, you name it, RoF had it's fair share of them all, plus it also had a more constant supply of cash to throw at the problems.
Initially at least, because last i heard (a few months ago) they too were facing some financial problems.
Also, the "pay per plane" model tends to shoehorn development a bit too much for my taste. If we had a WWII sim with a similar business model, it would be full of Spits, 109s and P-51s, but nobody would buy the not so hot-rod, workhorse aircraft like the Hurricanes, Henschels and Blenheims.
I've seen numerous RoF pilots complain about this in previous months, don't know if they got around to modelling more obscure planes as a result of those complaints though.
It's a matter of personal taste in any case. I prefer the 1c way of "give me 50, i'll give you an operational theater", instead of RoF's "give me 5 and i'll give you a plane/airspeed dial/fancy gunsight" approach. Your mileage may vary of course.