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Old 04-30-2012, 12:14 PM
csThor csThor is offline
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Join Date: Oct 2007
Location: somewhere in Germany
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Originally Posted by furbs View Post
True, one of the aspects of CLOD that really lets it down is the GUI, its blocky 90's style buttons and menus leave me cold and uninterested.
There is no immersion or feeling of 1940, no feeling of a historic battle about to take place or being a pilot in a life or death struggle.

Take a look at this...

[took out the pics]

....from EAW released in 1998!! thats how to do menus and GUI.

Im hoping once either the SDK or BOM might address this.
Well, Maddox Games has always been a stout opponent for such pre-rendered GUI screens. We, part of the german community that is, have had this little discussion with Oleg years ago and he was steadfast against such 3D scenes as they would require too much work to incorporate not only all possible aircraft but also any potential location, various building types on airfields (i.e. Hangar or in front of a tent) etc and would have to be re-done for each and every new release (Oleg's arguments).

What I would have done - given the utter flexibility of the game engine - is to allow the user to design and set up his own GUI ideas: own layout, own graphics, own fonts and design characteristics ... All MG would have had to provide is a template and an API to read the user input. My 0,02 € ...
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