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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What do you think about clickable cockpits?
Great, very immersive feature 52 39.69%
Only a waste of time 79 60.31%
Voters: 131. You may not vote on this poll

 
 
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Old 04-12-2008, 12:38 AM
proton45's Avatar
proton45 proton45 is offline
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"Supah" asked for a link to Olegs feeling about "clickable cockpits" and "flight sims" vs "Flight combat simming". Here is a resent post I saw from Oleg that addresses some of the issues (with Evgeny question):

Quote:
Question...Originally Posted by Evgeny View Post


8. Hello Oleg

I've been flying the IL-2 series almost exclusively since the Beta test days. I've also flown Rowans and Shockwaves BOB WOV off and on since that series began. Recently I have been flying alot of BOB WOV since the stability of the 2.07 patch and because of the engine start procedures, and the ability to simulate refueling and rearming. These few things add alot of immersion for me.

I know you have some sort of rearming and refuelling simulation planned for SOW but I think I remember reading that you weren't too interested in simulating clickable cockpits. I'm not interested in clickable cockpits either, but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch to my Hotas. Do you have any plans to implement optional switches in the Controls section of SOW?



Olegs answer...

Third party would do it I think. Models of aircraft has all features that to program it.
However we don’t plan to make for each aircraft 100% precise start of engine, etc… They are too different and not like it is in simulator above in most cases…
Some aircraft has 20 operations, some up to 40… for each aircraft we would need some sort of flight manual (Pilot Notes) in such a case. This is possible if we would make the sim of just one, or say couple of aircraft. But we will have way more… and we don’t plan to continue development of SOW engine and BoB itself 3 years more.
In my very personal opinion – the main thing in a flight sim of WWII is how the plane is fly and its physics in total + plus features and physics of the weapon and the damage that this weapon would do… say the complexity of the internal construction of aircraft… This would make sim way more realistic that to model instead of it the starting procedure… the gameplay would be in this case more better than the game play with immersion of only starting procedure. Yes, I would say it is also interesting, but for less than 1 % of users… that will use it constantly and will not switch off right after the first attempt.
I hope this helps...

I think Oleg is saying that the "realistic" flight physics and weapons damage ect... would help with the immersion MORE the "clickable cockpits" (or complex starting procedure)...his feelings, his sim.


Oleg makes an interesting point about the difference in making a "flight sim" vs a "flight combat sim"...when your making a "flight combat sim" you have to spend time modeling all the internal systems and structures of an aeroplane while the "flight sim" doesn't have to spend time or resources modeling these things... the "flight sim" just isn't concerned with issues like "what gets damaged if flak hits the engine"...

Their has been some speculation here about M$ modifying their "flight sim" code into a "Flight combat sim", but I just don't see it happening... Adding bombs or machine guns is one thing but I just don't see how they could (write in) modify their code to include a complex "damage engine"... people complain about "IL2's" shortcomings and people complain about how the "Il2" engine was stretched beyond its original design, can you imagine what a M$ "flight combat sim" would be like if it was built on a modified "flight sim" engine? It would be a joke!

Last edited by proton45; 04-12-2008 at 06:17 AM.
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