![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#10
|
|||
|
|||
![]() Quote:
Step #1: Create static objects like houses, barrels, equipment, etc. If satisfactory, go to step #2. Step #2: Create static/damaged vehicles and artillery. If satisfactory, go to step #3. Step #3: Create working vehicles (tanks, trucks, small vessels, etc.) If satisfactory, go to step #4. Step #4: Create large working vessels like destroyers, cruisers, battleships, carriers. Creating a package with the requirements (like poly size, articulation points, damage locations, list of needed items, etc. would help, as would including a few of the in-game models to use as references. There are lots of people out there with the skills who would love nothing better to make content for the game and all they'd ask in return is their name in the credits and maybe a letter of reference if they did something exceptional. A modding sub-forum could be created where models are voted on by the community and moderators, then the best of the best are presented to the MG Devs. This would require very little time and manpower, yet should (if all goes well) result in a wide variety of models to add content to the game, allowing the MG Devs more time to work on additional flyable and AI aircraft. Example: Forgotten Hope Mods for Battlefield I and II. HUNDREDS of models made by people in the community, all more detailed and accurate (damage locations, speeds, etc) than the ones included in the stock game. http://forgottenhope.warumdarum.de/f....php?country=1 (click on Germany->Ground Forces for an example of the sheer number of fan made vehicles) This is just an idea of mine that I think would allow more content, and the Devs more times to focus on creating aircraft for us to fly. Edit: Added emphasis for people who don't know how to read and comprehend English above a grade 3 level. Last edited by speculum jockey; 01-25-2012 at 05:26 PM. |
|
|