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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-24-2011, 11:37 AM
Whiski Whiski is offline
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I would have to disagree with the idea of people leaving because its to hard to play online full real because the basis of air combat are the same in CLoD as in 1946. Nothing changes how you approach engaging an enemy. At least not for me.

The biggest step in getting into the "hardcore Multiplayer" servers in CLoD is knowing how to operate your a/c properly, good wingmanship and the biggest, Situational Awareness. I had purchased CLoD and flew offline for 2-3 days before entering online play. Found my way around the controls and was in the air. I loved the game from the start, so not to easily discouraged by being killed over and over.

I jumped into the ATAG server and started to shoot the AI bombers or escort them. Ran into a few enemy planes up there and engaged, got killed quite a few times. It was very exciting, and I loved it even though I got bounced and didn't even see him coming (actually scared the crap outta me lol). The game had me hooked by this time. Not only by game play but by the help offered by the other players on the TS provided by ATAG as well. If someone jumps into the online arena without any voice communication they are at a disadvantage already.

I do believe that anyone who loves to play any game, be it a combat flight sim or an fps, will play it no matter if he/she gets killed a thousand times while getting only one kill. If people go online and expect to rule the skies there will be disappointment because no matter how good you are, this game provides enough realism to give your enemy a chance to exploit the smallest of mistakes and deliver a good taste of defeat. But then, you learn from it, if you look at it as anything different, you were defeated before you got in the air.

There are servers available that offer more relaxed parameters, but I would think that flying in that setting would be more difficult, you are denied the possibility of surprise as external padlock gives you away and takes away the escape route as you are tracked. Although a more relaxed setting is a good way to warm up to this game, I jumped directly into full real and found it difficult at first but that much more enjoyable when I did score my first kill. Its the challenge!


Whiskey

EDIT:
You know its a good kill when .... you are flying along, taking in the scenery, when you look behind you in time to see the tracer ...fade to black. S! your opponent for a good bounce and grab another plane.

Last edited by Whiski; 10-24-2011 at 11:43 AM.
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