Quote:
Originally Posted by Bryan21cag
Here is why I would say no to this one. Although I do own ROF and have paid a bit into there system to get most but not all of their planes, I would very much not like to see IL2 games loose their Open Source type of approach. All of the Modded Content for IL2 46 really kept the sim interesting and even today keeps it at a fun for hours level that CLOD has not yet achieved in my opinion. Someone already said it on page one of this thread and I would have to agree, that with everyone everywhere able to generate skins, campaigns, graphics, and sound mods for the game it really does make the the replay value of the sim soar.
Waiting for single airplanes to be added or new skins or modes to be added and then paying for them each individually would probably go over just as well as waiting for the current updates have  Plus it would leave large gaps of time where the sim would be unchanged and people would be off trying other things and forget about the sim entirely. LOL I log on to mission4today just about every other day and its like Christmas every time when there are new campaigns or mods to check out which is almost every time I log on  Any way I would much rather get new XPACS for the sim and pay for those just like we did with all the early IL2 series. And while we wait for the next one to come out all those epic Modders and campaign creators out there will keep the new content flowing freely which is part of what makes these sims so incredible.
Cheers
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I do agree wholeheartely. When I posted the question it didn't even cross my mind to cut out modders and the community in creating additional content.
The openness of the game must be preserved of course, that is one of the hallmarks of the IL2 series.
I missed formulating that in my original post. I was really aming along the lines of RoF, i.e. planes and field mods, maybe a skin pack and mind you, nobody puts a gun to your head and tells you you have to buy it, I only purchased planes from RoF,not all, and no field mods so far.
Exansion packs from 1C have always been at a charge (pacific fighters). I really meant little things, as stated, to give 1C some kind of cash flow.
And like I said, the sim should have been released in a better state, but then again IL2 original seems to have been in a pretty pathetic state upon release as well, according to community statements.
The concern, real or just perceived, I am having right now is that the dev team still is made up of human beings who have bills to pay, and if those guys do not get paychecks anymore, well then the sim is really lost and that would certainly be a shame.
To all who take a tougher stand, and there seem to be quite a lot, understandably, it is not as if we have a plethora of WWII sims available, IL2 1946 is of course still there but with CEM, airplane and damage modeling and the arguably nice graphics in CoD this one is more than worth being developed over the coming years.
I guess my point is, money is the fuel that makes every business engine run and microtransactions would just be one source the dev team could tap to keep going in the long run.
Btw., I am not sure what it is, but I do consider my comp a rather mid level system and the game runs fine for me, I so far never had a ctd and in the "test" mission I run to see how high I can turn on graphic settings (30 planes, clouds and shadows on, model high, textures original, ssao on, everything else to medium, vsync on in nvidia cp @ 1600x900, AA in game to 1x, looks better than 2x, strange I know) I do not drop under 25 fps. The mission is from the quick missions, the british attack on a german airfield.