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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-06-2011, 02:59 PM
onchas onchas is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by Strike View Post
I believe it was said that each tree would need a "collision box" that would need to be constantly updated relative to all planes in the map and would eventually require so much resources it would bring the sim to a halt.
Why's that? Why couldn't they designate any forest large enough to hide a plane that flies through it as a single box and designate it create a damage type that would bend the airframe and cause the plane to spin and crash?

Similarly, they could use a single large collision box for a large forest and give it a (extremely high) statistical chance of causing certain kinds of catastrophic failure. So skimming into it quickly might act like touching the tops of the trees (minimal damage) being remaining in there for a second or more would result in catastrophic failure.

Trees or stands not large enough to be relevant for flying through them could be ignored.

I've never seen the quote saying each tree would require its own collision box, but it doesn't seem to pass the sniff test.


EDIT: that's what I get for only reading the first page. Klemm's link above goes to a post he made making basically the same suggestion I just made.
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