Quote:
Originally Posted by DrAtomic1
You can trap Dragons and griffins or anything flying that has feet if the trap is in their landing spot or if they walk into it. They wont get trapped if they fly over it (which makes sense as the trap is a bearclaw type thingy).
You cant trap ghost creatures at all, which is by design (they dont have substance).
Also the not loosing AP/turn issue is ONLY in the scenario when you knock or pull an enemy into a trap AND that enemy still has AP/turn. If the enemy walks into it himself traps work as expected (fine), but when you force them into it, it works half.
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OK, I see. That's odd, because kicking/pulling an enemy into a trap should count the same as the enemy stepping into it.