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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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Key spells I used in my KBAP game (impossible warrior no-loss, undead-droids lineup) were: 1) regular battle: phantom, eviln 2) boss battle: phantom, eviln, stone skin, magic spring Note that these are not intellect-intensive spells, nor are they mana-intensive. Key spell here is my favorite "percentage" spell, phantom. Even if you evaluate all three character classes, due to less impact of intelligence on this spell, I think the warrior class due to higher leadership could cast the biggest phantom stacks. As for mana, its all about the warrior's unique class skill: bloodthrist. At level 3 your rage stays at 40% minimum; this allows the warrior to end any battle at zero rage and zero mana and still be ready to fight the next battle. I had 110+ rage and 60 mana, so my rage jumps back up to 44 for the next battle. Mana Accelerator converts 25 rage to 25 mana, level 3 phantom spell cost 25 mana. round 1: mana accelerator --> phantom bone dragons --> land phantom bone dragons in the midst of the enemies to attack and get attacked (generating tons of rage since you get double rage gain in battle as a warrior, another unique trait of the class) round 2+: see round 1 Even without your "real" troops attacking you would eventually hit max rage wherein you could switch to spamming (ball lightning --> awaken --> ball lightning) if the enemy really has large stacks. And besides, the unique skill of the paladin class is useless for a no-loss game. ![]() |
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