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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-06-2010, 12:20 PM
Nanaki Nanaki is offline
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I think it's much too low. Comparing to a good fighters that can cost @500K mothership's price should be at least 10 times greater.
If motherships were really that expensive, nobody would ever buy them (nobody would even have the money to consider buying them, apart from power gamers), they would just use the money to buy state of the art fighters, guns, and systems instead, wait until the Astarte mission, and get whatever mothership comes out of that for free.

Remember that we are just talking about hull prices, not even including the cost of turrets, major caliber guns, and systems. Not to mention we are talking about ships that are mostly just modified transports (Mastiff, Mercenary mothership) or failed experiments (Astarte). The Lion MK1 is considered outdated at the start of the game, and is the only true warship available that early into the game.

My current pricing scheme idea is enough to impact someone's wallet, but cheap enough for someone to consider getting.

Quote:
This will allow to blow up entire enemy fleets without being noticed. If something is out of their scanners it doesn't exist. AI is not smart enough to fly in the direction of incoming fire.
I do plan on giving handicaps to enemy capital ship fleets. Either with longer-range sensors, or with having sensor modules

Last edited by Nanaki; 04-06-2010 at 01:12 PM.
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