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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-07-2010, 01:10 PM
SieraBobs SieraBobs is offline
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Join Date: Mar 2010
Posts: 2
Talking torps

**spoiler**
equip (was it validol?) with 4 torps 2000/1000 -dmg is enough in most cases aswell, use his skills to take out any larger ships in an instant, for example when i was " saving a comrade" got jumped by 4 motherships for pirates ( i think it was 4) activate skills, enable 1 torp , launch it at 1 of em , press pause, and keep doin that till u have 1 torp for each of em sent flyin , they all die + the torps tend to take the smaller ships with em.

as for fighters, a very effective method is to equip ur mothership with ur best radar, equip ur fighters with the LOng range missiles ( the long white ones, 2x per slot. or the white ones with black stripes, also 2x. per slot).

So when ur mothership has the good sensors, u can see enemies far away , for example there r 2 squadrons far away , u just launch both the long missiles ( should be enough for the whole squad to die) and the smaller ones only requeire 1 missile per group of enemies. (depends on the enemies of course - when berserks appeared ( mission - expedition for artefacts) i launched a few torps and all berserks died be4 even the humans came to help me )
and like this sweep through the whole system be4 leaving, especially pirate systems , loot = good money.
ANd ya i got owned badly be4 i thought of this long range warfare.
CHeers

Last edited by SieraBobs; 03-07-2010 at 01:12 PM.
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