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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

 
 
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Old 12-22-2009, 03:17 PM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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Join Date: Oct 2008
Posts: 576
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It works! Male Soviet peasants now have dialogue without causing the game to crash. A big thanks to forlik!

EDIT 1: What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean?

EDIT 2: I'm trying to add voices for the "male_rus_spy" voice template. Unfortunately, they don't seem to be working...

EDIT 3: I tried to add some silenced weapons to armed mechanics in "Lightning", but the game crashes when I load the level.

What could be wrong here:

Level.OnFinishLoad();

-- All mechanics who have a gun now carry silenced Lugers and ammo, instead of Walther P38s. -- Liz Shaw
local actor = Level.FindActor('GM07');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM09');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM17');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM19');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM20');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--
end;

AI.DoFile( "scripts:Levels\\Common.lua", false );

Last edited by Liz Shaw; 12-23-2009 at 06:35 AM.
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