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#11
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In that way, I think that IL2 is unintentionally realistic, in that it sort of models the kill claims made by ground attack pilots. (The unofficial rule being that if you put gunfire into a vehicle it's a kill, even if a few hours at the maintenance unit will set things right.) This was, and is, is a very common reason for pilots (and tankers) to make exaggerated kill claims. Unlike in IL2, where the game helpfully shows you (and tells you, if you've got Padlock and HUD messages on) whether you've killed a vehicle or not, in real life it's sometimes quite hard to tell if an AFV is damaged to the point of destruction. That means that different pilots (and tankers) might shoot up the same "dead" vehicle multiple times thinking that it was still a valid target. Quote:
But, setting an AFV on fire is usually a good way to wreck it, since the heat of the fire ruins the armor as well as any internal equipment. In combat, it's more useful to think of "mobility kills" (vehicle can't move), "gun kills" (weapons systems no longer functional), and "combat effectiveness" kills (crew wounded, killed, or otherwise no longer willing or able to fight, vital equipment destroyed, low on fuel, etc. to the point that the vehicle won't be taking any further part in the action that day.) If IL2 paid more attention to ground vehicle ops, then it might be useful to model mobility and gun kills. Right now what it does is crudely models combat effectiveness kills. Quote:
I think that there's a lot of truth to his stories. Certainly, his story about sinking the Marat is valid, as is his sortie record (over 2,500 combat missions!). How many ground vehicles he actually destroyed is questionable, but it's probably a considerable number. |
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