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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-03-2011, 02:52 PM
raaaid's Avatar
raaaid raaaid is offline
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Default i think devs have done right not developing stereoscopic effect, why...

Well to know why and also you help me on my research plz answer this simple question:

Do you notice a change in depth perception if you close one eye in an stereoscopic game or movie but you dont notice change in depth perception in real life when you close one eye?

My answer is yes, I dont notice change in depth perception when i close one eye in real life but I do in a 3d movie. Plz provide me yours

My theory is that the average is to have pseudostereoscopic view. That is that you cross the rays of your eyes in the point your watching so your brain does trig and calculates distance from it

But real 3d perception cant be explained , is something you feel,is that that you percieve in a 3d movie but dont percieve in reality

I know cause like 5 times in my life i got to have real 3d perception and i said wow am i in a 3d movie, but lasted no more than 20 secs

So the point of all this gibberish is that if you implement steroscopy in the game, thats augmented reality, average fighter didnt see like that and that would be a robotic augmented reality into giving advantage in deflection shooting average fighter wouldnt have had in wwii

So should be stereoscvopic affects be implemented in the game?

And plz help me on my research and answer this question:

Do you notice a change in depth perception if you close one eye in an stereoscopic game or movie but you dont notice change in depth perception in real life when you close one eye?

My theory is that in a 3d movie the vanishing point doesnt move when you move your eyes while in real life the vanishing points move when you move the eyes
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Last edited by raaaid; 07-03-2011 at 03:23 PM.
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