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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-16-2010, 05:45 AM
mark@1C mark@1C is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Blackdog_kt View Post
I'm not sure i understand what you mean, but it looks like you're requesting a cockpit-relative control scheme, right?

What we have now in IL2 is a function-relative control scheme. That means, in all planes if i press "G" the landing gear will start moving up or down.
In a cockpit-relative control scheme, the keys don't correspond to a function that needs a switch to be flipped, but to the switch itself relative to the cockpit layout. So, for example, pressing "G" in a cockpit relative control scheme will not have the same effect in all aircraft and most of the times it will not be the landing gear. It will be whatever switch/button happens to be to the center and a bit left of the instrument panel.

Is this what you are requesting, or did i misunderstand everything?
It's an interesting idea, i wouldn't use it but it could be useful for other people.
A cockpit-relative control scheme, well, that's it, it is one side of my idea. On the other side, the second important thing is, I hope BoB/SoW can give us a new experience of Control Setting/key mapping, not a text UI, but a What You See is What You Get way.
 

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