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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 11-25-2009, 12:32 PM
DGDobrev DGDobrev is offline
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Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
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Quote:
Originally Posted by Mandea View Post
I already realised it's not linear. that's why I choose my targets extremely careful and travel a lot between islands. and yes, I try to stick as much as possible with my original troops. too bad you can't sell troops or get somthing in return, when you don't need them. although you can trade runes, and change kinghts in dark knights etc

for me a 140 turn battle has nothing to do with playing a game. it's a waste of time. it's chess.
Correct me if I'm wrong, but in chess one the best things you can do is to lure the opponent into a trap (by misleading him he'll gain something, he'll capture your piece, by giving him a false sense of security, and so on). If the opponent bites, you usually win a piece at least. So the trap worked in this case, didn't it... Or should I throw my real-life gold and bronze chess medals away.

Well, so you simply do the same thing here. You show the AI a false opportunity, set a trap, the AI bites it, it dies, the trapper medal counter improves. Rather than winning a piece, you kill one here. It is different from using the trap to slow the enemy advancement, because slowing it means like you're using something like a pin in chess terms - you pin the enemy piece for a turn and that is it, with the small difference that this unit ends its turn while the pinned chess piece may still move (regardless of the consequences).

On the other hand, sometimes your opponent is smarter than that and he may avoid the trap - or he may not see it, but be lucky enough to avoid it by playing another move.

The same happens here. Either the AI bites, or not. At least in this game you can "help" the AI to bite using dragon abilities, unit abilities and spells.
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