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#31
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#32
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Have you ever tried the worst climate at sea?
Don´t remember the name of it, but waves are there... |
#33
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Have some fun:
[MAIN] MAP MTO/load_light.ini TIME 12.0 CloudType 6 CloudHeight 1000.0 player IN_NN00 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 10 Turbulence 5 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] r0100 UM_NN01 IN_NN00 g0101 i0102 IN_NN03 IN_NN10 UM_NN02 [r0100] Planes 1 Skill 3 Skill1 1 Skill2 1 Skill3 1 Class air.MBR_2AM34 Fuel 100 weapons default [r0100_Way] TAKEOFF 130066.49 130032.46 0 0 &0 NORMFLY 110114.22 130084.08 200.00 245.00 &0 NORMFLY 90082.14 129959.66 500.00 245.00 &0 [UM_NN01] Planes 1 Skill 3 Skill1 1 Skill2 1 Skill3 1 Class air.PBN1 Fuel 100 weapons default [UM_NN01_Way] TAKEOFF 130048.58 128974.86 0 0 &0 NORMFLY 110095.95 129001.08 200.00 300.00 &0 NORMFLY 90004.40 128971.93 500.00 300.00 &0 [IN_NN00] Planes 1 Skill 3 Class air.A6M2N Fuel 100 weapons default [IN_NN00_Way] TAKEOFF 130019.43 128002.30 0 0 &0 NORMFLY 110012.40 127966.33 300.00 300.00 &0 NORMFLY 90006.35 128018.77 500.00 300.00 &0 [g0101] Planes 1 Skill 3 Class air.AR_196A3 Fuel 100 weapons default [g0101_Way] TAKEOFF 130048.58 127029.75 0 0 &0 NORMFLY 110128.02 127017.07 200.00 300.00 &0 NORMFLY 89895.60 127012.19 500.00 300.00 &0 [i0102] Planes 1 Skill 3 Class air.CantZ506B Fuel 100 weapons default [i0102_Way] TAKEOFF 130018.45 126027.06 0 0 &0 NORMFLY 109984.23 125987.19 200.00 300.00 &0 NORMFLY 90009.27 125951.21 500.00 300.00 &0 [IN_NN03] Planes 1 Skill 3 Class air.E13A1 Fuel 100 weapons default [IN_NN03_Way] TAKEOFF 130021.38 125051.58 0 0 &0 NORMFLY 110178.52 124982.56 200.00 300.00 &0 NORMFLY 89986.95 125034.03 500.00 300.00 &0 [IN_NN10] Planes 1 Skill 3 Class air.H8K1 Fuel 100 weapons default [IN_NN10_Way] TAKEOFF 130046.63 124080.98 0 0 &0 NORMFLY 110011.43 123956.58 200.00 300.00 &0 NORMFLY 90254.07 123981.83 500.00 300.00 &0 [UM_NN02] Planes 3 Skill 3 Class air.F4F3 Fuel 100 weapons default [UM_NN02_Way] TAKEOFF_003 19284.93 130255.60 0 0 0_Chief 0 &0 TRIGGERS 0 0 20 0 NORMFLY 86722.72 127968.89 500.00 300.00 &0 [Chiefs] 0_Chief Ships.USSLexingtonCV2 1 0 2 1.0 [0_Chief_Road] 19907.65 130084.09 120.00 0 2 8.809722900390625 60345.08 129835.23 120.00 [NStationary] [Buildings] [Bridge] [House] I think this has been toned down. CV movements used to be far more generous on takeoff. Still, I must agree that waves effects only shows a bit while the aircraft is stationary. |
#34
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BUT, due to the limits of the IL2 graphics engine, you don't actually have wind speed, terrain, or large objects such as ships, influencing wave height, appearance, or direction. That makes highly realistic seaplane and amphibious ops impossible. A realistic carrier take-off in moderately heavy seas and high winds would look like this (at about the 2:30 mark): This is what a float plane take-off would look like under similar conditions: |
#35
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Thanks for Charing those clips, Pursuivant! Very interesting!
![]() But even if we don't have and there is no way to get these extrem weather conditions for the open water areas I would still love to be able to fly a Catalina or similar amphibious aircraft or other seaplanes and flyingboats in the stock game as it is now. I already love to play around with the A6M2-N. I feel that souch aircrafts would be a great addition to have for the Norway map for example, and the Channel map when that arrives, just to mention a few. |
#36
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The clip where the engine falls down is excelent.
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#37
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But, we have to accept that IL2 will never allow for truly realistic seaplane operations because water physics can't be modeled or animated accurately, much less the physics and animations of wind interacting with terrain and water. What would help seaplane operations a bit would be the option of having sea state (i.e., wave height, distance between waves, current speed, wave direction and current direction) separate from weather conditions, and even wind speed. It might also be relatively easy to have water motion rocking and drifting effects (but not animations) correspond to wave and current direction and wave height. |
#38
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__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#39
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Thanks for the share, dimlee!
Another aircraft I would love to see in the stock game as converted to flyable status, the Ar 196. |
#40
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Sea Planes ![]() Land Based Planes ![]() The reason the AI flew back to the takeoff point in your mission is because the bases were so close to one another. In the mission below I had the AI fly all the way to Herdla. The AI plane did not return to its takeoff point but it did still land in the water. Quote:
Wheels
__________________
Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
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