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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 07-07-2012, 08:45 AM
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After the uninstall I deleted softclub folder and defragmented my hd
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  #42  
Old 07-07-2012, 03:14 PM
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mhhh did a clean install of steam/game/patch but still the behaviour is the same...so no joy for me.
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  #43  
Old 07-10-2012, 09:43 AM
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another thing i noticed, which is not dependent on the patch, but existing since the release, is that sometimes when you are in a turn, the plane suddenly "jumps" and turns approximately twice as hard, although one didnt increase the pressure on the stick...with the same force applied on the stick, the plane suddenly reacts as you either pulled harder on the stick, or applied trim to tighten the turn....
i never really gave any focus on it, but a few days ago, a squad mate on our RAF side mentioned this and asked me if i have this as well....he was thinking that it has something to do with his forcefeedback stick...but i have this problem as well, while i use a CH Fighterstick.

this problem isnt really reproducable every time, but it seems for me, that it happens mostly, when you are in a wide turn with high speeds...especially if you dive and pull on the stick gently, then there is a pretty good chance, that this "jump" will happen while you are already in a climb again....anybody having the same problem?
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  #44  
Old 07-10-2012, 09:55 AM
Winger Winger is offline
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Quote:
Originally Posted by David198502 View Post
with the current patch, the 109 is really no joy to fly now anymore.
aiming and precise adjustments are no longer possible, if they have to be done quick, and its really annoying and definitely a step in the wrong direction.
from all what ive read, the 109 should be a really stable platform,...and now its the complete opposite.

if you guys have the same problems, then please vote in the bugtracker!

http://www.il2bugtracker.com/issues/369
You just have to get used to it. I for my part was annyoed at first too. Now I enjoy the new rudderauthority. If youre a good gunner your able to hit much better than before.
I hope it stays like it is.

Winger
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  #45  
Old 07-10-2012, 10:00 AM
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well, there is no joice anyway it seems.i dont think the devs will listen...but again Winger, i was not complaining about the rudder but ailerons and elevators...i regularly switch back and forth between the official steam version and the current beta patch, and regarding the rudder, i have no problem,...in fact i even think that its a bit better now(although there is still room for improvement)...but the elevator and ailerons are just not as precise...there is a sudden jump which prevents you of beeing precise.
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Old 07-10-2012, 08:38 PM
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hmm about the "rougher" trimming now... I think all, or at least a lot of, control surface "output" got scaled up by a bit. Which is okay for me; I'm fine with the new values and I assume they at least slightly converge to historical circumstances which each patch iteration, so it's okay.
But, I believe, as control surface efficiency got scaled up by some factor, trimming steps ("clicks") got scaled up as well, making it quite a bit harder to trim the whole thing now. Maybe there is need to look into that again.
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