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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 01-24-2012, 02:00 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by BlackSix View Post
...and it would take hundreds of models of destroyers, cruisers, battleships and submarines for the navy of France, Britain, Italy and Germany
I'd say that this, plus the multitude of German armour and trains already available in 'Cliffs' answers the original question already.

But my, I'd love to fly a Swordfish into Taranto.


Last edited by ATAG_Dutch; 01-24-2012 at 02:03 PM.
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  #102  
Old 01-24-2012, 02:24 PM
nearmiss nearmiss is offline
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I would love to fly the Hurricanes, gladiators and early spits out of Malta attacking the Italian and early German aircraft. afterward taking on the battle for Sicily and Italy.

All the while being the underdog, especially over the Med.

All good stuff for sure
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  #103  
Old 01-24-2012, 05:33 PM
DoolittleRaider DoolittleRaider is offline
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Originally Posted by Al Schlageter View Post
There was no Tunis in 1940-41. All the fighting was east of Tripoli....
.
Correct. My mistake. A map just southern Sicily and Malta would suffice for a Whet-the-appetite Malta mini-front/campaign.

A Map of Balkans would offer another such mini-front/campaign.

Neither would require any acft beyond what is available in COD...and the early Malta/Balkans air war did not involve any major anti-naval activities.

Of course, as has been noted, creating the RN Navy ships would be a major task for later Med Front, Crete and subsequently.
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  #104  
Old 01-24-2012, 08:53 PM
Ploughman Ploughman is offline
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If creating ships is going to be too big a task for the devs for this sim then this sim is going to pretty hamstrung.
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  #105  
Old 01-24-2012, 09:31 PM
Chivas Chivas is offline
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If creating ships is going to be too big a task for the devs for this sim then this sim is going to pretty hamstrung.
What ships the developers don't model will probably be built by third parties, and community modelers. The developers have more than their hands full just trying to optimize and finish features for the new game engine. They do have more than a few modeler busy now, but when the focus changes from finishing the game engine, then they should be able to apply more manpower/resources , and hiring people to model.
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  #106  
Old 01-24-2012, 10:06 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by DoolittleRaider View Post
Correct. My mistake. A map just southern Sicily and Malta would suffice for a Whet-the-appetite Malta mini-front/campaign.

A Map of Balkans would offer another such mini-front/campaign.

Neither would require any acft beyond what is available in COD...and the early Malta/Balkans air war did not involve any major anti-naval activities.

Of course, as has been noted, creating the RN Navy ships would be a major task for later Med Front, Crete and subsequently.
Id rather have a meal than a biscuit...
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  #107  
Old 01-24-2012, 11:09 PM
speculum jockey
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Originally Posted by Ploughman View Post
If creating ships is going to be too big a task for the devs for this sim then this sim is going to pretty hamstrung.
Remember the "variety" of ships in Pacific Fighters? Maddox Games is a small studio, and I'd personally like it if their modelers were busy making planes and cockpits. Hence the reason why I said a process of "graduating" fan modelers would be an idea.

Step #1: Create static objects like houses, barrels, equipment, etc. If satisfactory, go to step #2.
Step #2: Create static/damaged vehicles and artillery. If satisfactory, go to step #3.
Step #3: Create working vehicles (tanks, trucks, small vessels, etc.) If satisfactory, go to step #4.
Step #4: Create large working vessels like destroyers, cruisers, battleships, carriers.

Creating a package with the requirements (like poly size, articulation points, damage locations, list of needed items, etc. would help, as would including a few of the in-game models to use as references. There are lots of people out there with the skills who would love nothing better to make content for the game and all they'd ask in return is their name in the credits and maybe a letter of reference if they did something exceptional.

A modding sub-forum could be created where models are voted on by the community and moderators, then the best of the best are presented to the MG Devs. This would require very little time and manpower, yet should (if all goes well) result in a wide variety of models to add content to the game, allowing the MG Devs more time to work on additional flyable and AI aircraft.

Example: Forgotten Hope Mods for Battlefield I and II. HUNDREDS of models made by people in the community, all more detailed and accurate (damage locations, speeds, etc) than the ones included in the stock game.

http://forgottenhope.warumdarum.de/f....php?country=1

(click on Germany->Ground Forces for an example of the sheer number of fan made vehicles)

This is just an idea of mine that I think would allow more content, and the Devs more times to focus on creating aircraft for us to fly.

Edit: Added emphasis for people who don't know how to read and comprehend English above a grade 3 level.

Last edited by speculum jockey; 01-25-2012 at 05:26 PM.
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  #108  
Old 01-25-2012, 07:51 AM
Ataros Ataros is offline
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I think we should let the devs to concentrate on aircraft (at least cockpits) and SDK because no one can make aircraft better than them. If we have SDK those who need ships will model ships, those who need cars will model drivable cars, etc.

Many players who fly fighters do not care what type of ship is below. As to me there are already enough ships in the game taking into account that the more ships the devs make the less aircraft they can make. I would prefer to have 1 more flyable cockpit than 3 more ships because no one can make cockpits as good as the devs. Any ground unit can be modelled by enthusiasts who need them imho.

This is a flightsim and the devs have to concentrate on something because the resources are very very very limited (economic crisis).

Last edited by Ataros; 01-25-2012 at 07:54 AM.
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  #109  
Old 01-25-2012, 08:19 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Ataros View Post
I think we should let the devs to concentrate on aircraft (at least cockpits) and SDK because no one can make aircraft better than them. If we have SDK those who need ships will model ships, those who need cars will model drivable cars, etc.

Many players who fly fighters do not care what type of ship is below. As to me there are already enough ships in the game taking into account that the more ships the devs make the less aircraft they can make. I would prefer to have 1 more flyable cockpit than 3 more ships because no one can make cockpits as good as the devs. Any ground unit can be modelled by enthusiasts who need them imho.

This is a flightsim and the devs have to concentrate on something because the resources are very very very limited (economic crisis).
Nope they should be concentrating on adding hedges to CoD how dare they make a British map and not include resource draining hedges in this flight sim...

I agree it's aircraft - environment (clouds/weather) - landscape - units... In my eyes, I would rather have them making perfect cockpits and so far they look amazing... I wonder if in a few years we will look at the CoD cockpits and say how bad they look compared to the latest ones, like we did with the original game
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  #110  
Old 01-25-2012, 10:28 AM
kendo65 kendo65 is offline
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Originally Posted by JG52Krupi View Post
Nope they should be concentrating on adding hedges to CoD how dare they make a British map and not include resource draining hedges in this flight sim...

...
Finally...someone is talking sense on this forum!
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