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#451
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#452
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Nice planeset discussion. Were always my favourite coffeebreak entertainment...
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I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time. Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle. I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time... ![]()
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#453
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This argument is going to go on and on I think, one thing for sure its getting a lot of attention..
Couple of points as there is too much above to quote: Mixed planesets?..never! that is just stupidity, this is a Sim not an arcade game, historically correct missions n maps all adds to the immersion factor, fighting a red 109 with a blue 109 doesnt..in any way shape or form High Alt Flying...Reds take the Hurri Rotol as before Regardless of facts and figures and documentation getting dismissed or welcomed the Spit2 was not in game before so why is it now? that's my point here...we all agreed something was either porked with the 109 or over modeled in the Spit2 so whats changed? Stability of allfighters at low speeds Boost cut out on Spit No performance upgrades whatsoever afaik or have tested All Blue flyers... Hmm that is indeed strange and found myself flying said Spit last night just to balance things out...I can only put that down to firepower now.. Same was with BoB server in Il2...109-E with cannon against Spit with 303..everyone flew 109's, as soon as the Mk5 was available with hispano 20's alot more peeps jumped in the Spits. I don't think alot of people will fly high but Im willing to test and dogfight anytime up high..Atm though I would put a bet the Spit2 will out perform up High and tbh isnt that what it done anyway in RL encounters? If you merged Co-E up high with a Spit in a 109 youve got a hard time ahead, even in Il2 with like for like skill level but low to Med Alt you at least have the option to run and dive...this cannot happen now people, I dont know what the issue is here with that...anyone flying both planes must see this.. To Bliss ~S~ Dude that spit can climb forever mate with the correct PP...Id put it to the test with you if you like, I can guarantee at a merge across the channel taken off at the same time the SPit2 will be higher, again I didnt think this was ever the case untill later Mk's were introduced.. Having the Auto prop might make things different and balance things accordingly though Im not confident in that, the correct Top Speed would help more with the 109 which brings back the option to dive and get away which has allways been the case in any ww2 game with correct(ish) FM's.. What were saying now is for a 109 pilot you have to behave like a 190 pilot would against the Mk5's etc in IL2...stay very high n fast and not DF in anyway against a Spit2... thats wrong. Yes the Spit1a seems rusty in game for med to high alt fighting..take the Hurri rotol then Introduce the Spit2 when we all agree the FM's are where they should be..i know thats a hard call but im pretty sure most of us aggree that the 109's top speed is wrong, the Spit1a is lacking power wether it be fuel or PP...whats wrong with the SPit2? Last edited by Ze-Jamz; 09-08-2011 at 09:54 AM. |
#454
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![]() But didn't the Spit outperform anyway at higher Alt?... again if you come across a spit co-E at Alt you unless your a very good stick would dive and try to gain separation..Pretty sure you wont achieve that in game as it is...I may be wrong though ![]() but never the less the above would be a nice Mediocre solution |
#455
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Guys, very good discussion.
@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea. @Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP. |
#456
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I always try and climb simply because I'm not a great pilot and feel safer with height in the bank, it's lonely up there though. I've been shot down at height whilst in a IIa, which is entirely appropriate for my skill level no matter who has the better tools. As someone else wrote earlier (sry, lost the post) there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model. For a better on line experience I believe we need a balance of players, if it's simply who has the better kite then there's not so much fun for anyone, is there?
Last edited by ATAG_Septic; 09-08-2011 at 01:57 PM. |
#457
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I dont wanna be the one thats moaning all the time fella I really dont, ive got a day off work so Im being a 'Tardy Troll' on here instead ![]() Snafu's idea is a good one..it keeps it in game but limits its use somewhat AND introduces higher alt battles (hopefully) while still testing it out...give it a week or so and were all have an idea on its capabilities |
#458
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Ok.. So here's what I've done based on the feedback thus far.
All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it ![]() I think this should help things. Especially the low alt furballs. We'll see ![]() |
#459
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#460
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Will give it a go tonite! il fly both sides.
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