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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #451  
Old 09-08-2011, 09:20 AM
Tree_UK
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Originally Posted by trumps View Post
NO, it's still there. i just installed the patch and got the shock of my life after i took off in my E1, i climbed to about 3000m over the french coast, spiralling up at 250kph, saw a contact well below me, more than 1000m below, and watched in amazement as he spiralled up and got bigger and bigger, closer and closer until he was ontop of me, rather quickly i might add! i cranked up the pitch pushed the nose down and went into a screaming dive with the speedo bouncing at around 700kph indicated, after i got down on the deck and the speed bled back to about 500kph i checked behind me and there was the spit. if i cant outclimb, or out dive them there is nothing left for the 109 at the moment. i might as well go and fly the G-50, it is as pointless!
love the sound and new colours.

Craig
I can verify this, a very similar thing happened to me exept I managed to get big hits with canon on the spits right wing as i dropped on him from 1000m above, I zoomed climbed back up expecting to look behind and see him floundering around below me, instead he was climbing on me fast and got a few minor hits, I rolled and ran but he was right on me and soon shot me down. This plane needs to be put back in the hanger until its either fixed or the 109 is re-modelled.
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  #452  
Old 09-08-2011, 09:40 AM
SNAFU SNAFU is offline
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Nice planeset discussion. Were always my favourite coffeebreak entertainment...


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Originally Posted by SEE View Post
I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.
May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
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  #453  
Old 09-08-2011, 09:41 AM
Ze-Jamz Ze-Jamz is offline
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This argument is going to go on and on I think, one thing for sure its getting a lot of attention..

Couple of points as there is too much above to quote:

Mixed planesets?..never! that is just stupidity, this is a Sim not an arcade game, historically correct missions n maps all adds to the immersion factor, fighting a red 109 with a blue 109 doesnt..in any way shape or form

High Alt Flying...Reds take the Hurri Rotol as before

Regardless of facts and figures and documentation getting dismissed or welcomed the Spit2 was not in game before so why is it now? that's my point here...we all agreed something was either porked with the 109 or over modeled in the Spit2 so whats changed?

Stability of allfighters at low speeds
Boost cut out on Spit

No performance upgrades whatsoever afaik or have tested

All Blue flyers... Hmm that is indeed strange and found myself flying said Spit last night just to balance things out...I can only put that down to firepower now..

Same was with BoB server in Il2...109-E with cannon against Spit with 303..everyone flew 109's, as soon as the Mk5 was available with hispano 20's alot more peeps jumped in the Spits.

I don't think alot of people will fly high but Im willing to test and dogfight anytime up high..Atm though I would put a bet the Spit2 will out perform up High and tbh isnt that what it done anyway in RL encounters?

If you merged Co-E up high with a Spit in a 109 youve got a hard time ahead, even in Il2 with like for like skill level but low to Med Alt you at least have the option to run and dive...this cannot happen now people, I dont know what the issue is here with that...anyone flying both planes must see this..

To Bliss ~S~ Dude that spit can climb forever mate with the correct PP...Id put it to the test with you if you like, I can guarantee at a merge across the channel taken off at the same time the SPit2 will be higher, again I didnt think this was ever the case untill later Mk's were introduced..

Having the Auto prop might make things different and balance things accordingly though Im not confident in that, the correct Top Speed would help more with the 109 which brings back the option to dive and get away which has allways been the case in any ww2 game with correct(ish) FM's..

What were saying now is for a 109 pilot you have to behave like a 190 pilot would against the Mk5's etc in IL2...stay very high n fast and not DF in anyway against a Spit2... thats wrong.

Yes the Spit1a seems rusty in game for med to high alt fighting..take the Hurri rotol then

Introduce the Spit2 when we all agree the FM's are where they should be..i know thats a hard call but im pretty sure most of us aggree that the 109's top speed is wrong, the Spit1a is lacking power wether it be fuel or PP...whats wrong with the SPit2?

Last edited by Ze-Jamz; 09-08-2011 at 09:54 AM.
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  #454  
Old 09-08-2011, 09:52 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by SNAFU View Post
Nice planeset discussion. Were always my favourite coffeebreak entertainment...



May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
Some very good points there mate..and I would welcome that idea, id rather have that then what we have now if the Spit2 is staying which by the looks of it, it is this would also encourage higher Alt encounters maybe due to the travelling time for the red pilots?, maybe not.

But didn't the Spit outperform anyway at higher Alt?... again if you come across a spit co-E at Alt you unless your a very good stick would dive and try to gain separation..Pretty sure you wont achieve that in game as it is...I may be wrong though

but never the less the above would be a nice Mediocre solution
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  #455  
Old 09-08-2011, 12:46 PM
ATAG_Bliss ATAG_Bliss is offline
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Guys, very good discussion.

@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea.

@Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP.
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  #456  
Old 09-08-2011, 01:01 PM
ATAG_Septic ATAG_Septic is offline
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I always try and climb simply because I'm not a great pilot and feel safer with height in the bank, it's lonely up there though. I've been shot down at height whilst in a IIa, which is entirely appropriate for my skill level no matter who has the better tools. As someone else wrote earlier (sry, lost the post) there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model. For a better on line experience I believe we need a balance of players, if it's simply who has the better kite then there's not so much fun for anyone, is there?

Last edited by ATAG_Septic; 09-08-2011 at 01:57 PM.
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  #457  
Old 09-08-2011, 01:04 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Guys, very good discussion.

@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea.

@Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP.
~S~

I dont wanna be the one thats moaning all the time fella I really dont, ive got a day off work so Im being a 'Tardy Troll' on here instead though hopefully not annoying anyone by doing so, Im discussing and discussing only


Snafu's idea is a good one..it keeps it in game but limits its use somewhat AND introduces higher alt battles (hopefully) while still testing it out...give it a week or so and were all have an idea on its capabilities
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  #458  
Old 09-08-2011, 05:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Ok.. So here's what I've done based on the feedback thus far.

All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it

I think this should help things. Especially the low alt furballs. We'll see
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  #459  
Old 09-08-2011, 05:32 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by ATAG_Bliss View Post
Ok.. So here's what I've done based on the feedback thus far.

All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it

I think this should help things. Especially the low alt furballs. We'll see
Good idea with the AI alt too
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  #460  
Old 09-08-2011, 05:39 PM
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furbs furbs is offline
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Will give it a go tonite! il fly both sides.
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