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Pilot's Lounge Members meetup

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  #91  
Old 09-01-2011, 07:52 AM
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furbs furbs is offline
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Originally Posted by Blackdog_kt View Post
It's not a case of can't, it's a case of working on other things. The AI's roll rate was fine initially, some people complained the AI was too easy and we got the new roll rate as a result to make it harder. I know, stop-gap solutions and all that, but we're getting there: if it was that easy to change it in one patch, it won't be hard to change it back in another one
If that was the case Blackdog then why hasn't it been simply changed back in the last 2 patches?
To be honest the AI is such a tough thing to get right that i cant see it ever being good.
Thank god im a online player.
Anyway, like your thinking of future stuff, though how practical it is i dont know.
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  #92  
Old 09-01-2011, 08:24 AM
Bobb4 Bobb4 is offline
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We also have a rather cool new major feature
Did not see it was a major new feature. New scenarios would not be a major new feature would they. Neither would ships or new planes...

1) My guess it is radar related. The ability to play radar operator and direct both AI and human flights?????? Most likely set in a control bunker. Could even be limit First person like in Silenthunter 5.

2) Online war 24/7 using a dedicated server sort of like ADW, but 24/7 with online stats recorded.

Last edited by Bobb4; 09-01-2011 at 08:26 AM.
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  #93  
Old 09-01-2011, 08:28 AM
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Feathered_IV Feathered_IV is offline
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Come to think of it, the only thing that would really make the competitors squirm is if clod suddenly went free-to-play and started selling new cockpits...
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  #94  
Old 09-01-2011, 08:46 AM
jimbop jimbop is offline
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Remember that he didn't say the new feature would make the competition squirm. Rather, it was him not saying what it was that would make them squirm.

All he said about the addition was that is was "a rather cool new major feature".

"We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it."
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  #95  
Old 09-01-2011, 08:54 AM
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Ive got it!!!

Its the community manager!!!

Sorry...il get my coat.
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  #96  
Old 09-01-2011, 09:45 AM
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Bonkin Bonkin is offline
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Originally Posted by Blackdog_kt View Post
That's pretty much my guess as well.

As for the dynamic campaign, it would work both online and offline and...

...In a couple of years time we could be having online campaigns that span weeks or months and strategic planning would be somewhat important in winning. Maybe we'll have to register which side we'll fly for before it starts and then we can't change sides for the duration of the campaign, because a server-side add-in takes that date from the website and assigns us to the team we selected each time we join. The possibilities here are endless
Working in software development I have some idea of the complexities of managing software projects and the issues involved - and I've got to say I think Blackdog may have something here. I feel something big is coming. I say this because some of the fixes the community has been pressing for (i.e. SLI, better AI, gunsight bugs etc) seem to me to be the trivia jobs... but when we do get an update what do we get? A new German minelayer and some trains, i.e. stuff to the community that is not that important right now. Thing is... maybe this stuff is all going to be important? Clearly the team are working on things other than just the fixes that are required.

Just my thoughts... but longer term I'm seeing a much larger online battlefield with not just aircraft being player controllable. Maybe the MG strategy has been all along to get more involvement from 3rd party developers to make this all happen... hence the release of the SDKs? Not sure what the business model is though.
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  #97  
Old 09-01-2011, 09:50 AM
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Business model for that concept could be interesting. You could imagine a subscriber arrangement for large online battlefields, especially if protracted campaigns.
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  #98  
Old 09-01-2011, 10:12 AM
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The biggest thing would naturally be that he named the competitors

Other than that I agree with many here that the only major thing that no competitors have which also has been mentioned many times is mannable stuff on the ground... And that would be awsome, especially combined with the ability to use your legs
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  #99  
Old 09-01-2011, 10:26 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by mazex View Post
The biggest thing would naturally be that he named the competitors

Other than that I agree with many here that the only major thing that no competitors have which also has been mentioned many times is mannable stuff on the ground... And that would be awsome, especially combined with the ability to use your legs
World war 2 online has the above. Although is its dismal to play
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  #100  
Old 09-01-2011, 11:03 AM
beepee beepee is offline
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How about a game thats bug free an runs like a dream????
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