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FM/DM threads Everything about FM/DM in CoD

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  #31  
Old 04-24-2011, 06:02 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Sauf View Post
re ammo counter, its on the lower left hand side off your dash, counter's for cannon rounds and lights for all guns when empty. Radiator indicators are on the wing roots, bit difficult to see as they are close to cockpit.
+1 on the ammo counter. There's two rotating number cards which indicate the amount of rounds in the cannons. There's also a way to see exactly how many rounds you have in the cowl-mounted machine guns, toggle the mouse cursor on and hover it over the ammo counter panel, you will get a pop-up telling you the exact amount of MG rounds left.

Combining these two (the actual instrument read-out and the pop-up) you can be absolutely certain about your ammo supply.

A similar instrument exists in the 110 but it doesn't have the pop-up indicating MG rounds, it's limited to displaying remaining cannon rounds. It's located on the upper right part of the instrument panel, left of the clock-type instruments that indicate the prop pitch position.

The interesting thing with that one is that it doesn't only tell you how many rounds are in the cannons, it will also tell you if the gunner has reloaded a replacement drum (there are three drums of 60 rounds each for the 110, reloaded by the gunner in flight): when ammo runs out you get a red light turning on for each cannon, when the reload is finished the lights turn off and the counter indicates 60 rounds per gun again.
Also, a nice little detail is that the guns don't reload at the same time but in sequence, so you can easily have a loaded and an empty cannon at some points during a mission.

Pretty useful to plan your attacks, for example knowing if you should make that diving pass or wait until your cannons are reloaded.
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  #32  
Old 04-24-2011, 07:10 AM
patrat1 patrat1 is offline
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Originally Posted by Gollum View Post
scratch that. Even at low altitudes this happens. It seems to be directly associated with ATA. Whenever I dont have the throttle pinned to max I get violent shaking. More and more with decrease in throttle. I've no Idea whats going on. Even with throttle pinned I get minor shaking. Again this is as soon as I load into quick mission so It cant be from prior mistakes and engine wear.

im a total noob at this, so take that into account.

i had the same problem as you in the 109, bad shaking and damaged engines. ive found that if you keep your ata high when you run at high rpms, you can eliminate the problem. you do this by managing your pitch and throttle settings. conversly, if you want to run at a lower rpm, lets say to cool your engine. you lower rpm by using prop pitch, and lower your ata using your throttle.

i started watching my ata and kept it high whenever i was running high rpms and lowered it when i was at low rpms and my problem with shaking and damaged engines went away.

i hope this helps.

Last edited by patrat1; 04-24-2011 at 08:16 AM.
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  #33  
Old 04-24-2011, 12:50 PM
ga_332 ga_332 is offline
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Salute all, big thx for answering helps me alot

Sorry for askin, can you reload ammo in the air for the 109 ? or any plane?
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  #34  
Old 04-24-2011, 03:22 PM
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Sokol1 Sokol1 is offline
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Uncheck Limited ammo option...

Sokol1
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  #35  
Old 04-24-2011, 04:32 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by ga_332 View Post
Salute all, big thx for answering helps me alot

Sorry for askin, can you reload ammo in the air for the 109 ? or any plane?
Gunners on all Luftwaffe aircraft will automatically reload a magazine once it's depleted. You can see this if you go the gunner's seat and fire off some rounds. You can also map a reload command in the controls if you think you'll need a full magazine, instead of waiting for the previous one to empty (there is some sort of round counter mechanism on the magazine drums).

Apart from that, like i said in my previous post the cannons on the 110 are also reloaded mid-flight by the gunner (there are 180 rounds for each cannon, separated in three drums of 60 rounds each). I'm not sure if having your gunner killed would disable this function as it should in reality, haven't checked it yet.
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  #36  
Old 04-24-2011, 04:57 PM
Strike Strike is offline
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Originally Posted by cheesehawk View Post
No you can't for any single engine fighter. Multicrew aircraft have versions of infantry machine guns for different positions (normal not operated by the pilot, who controls wing or nose mounted guns), which can be reloaded.

Basically, any fix mounted guns will not be able to be reloaded without landing and the maintenance crew working on it, but gun turrets or stations (rear gunner on a Stuka for example) might have a drum, clip, belt that can be reloaded.
Actually the 110 simulates the rear gunner loading the ammo drums for the cannons one by one after they deplete. I think he reloads them twice for you..
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