Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 04-14-2011, 11:33 AM
Tvrdi
Guest
 
Posts: n/a
Default

I would like to see spitfire and BF engines from ultrapack sound mod - in the CLOD

Last edited by Tvrdi; 04-14-2011 at 11:43 AM.
Reply With Quote
  #22  
Old 04-14-2011, 11:38 AM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

Quote:
Originally Posted by Viper2000 View Post
If you have 0.1% of the population cheating then probably 10% of kills will be called into question. This leads to bitterness and anger, which is bad for the community.

The anti-cheat system therefore needs to be draconian in order to ensure that people don't even start to consider the possibility that their opponent might be cheating.
+1
Reply With Quote
  #23  
Old 04-14-2011, 11:42 AM
Defender Defender is offline
Approved Member
 
Join Date: Jan 2010
Posts: 80
Default

Quote:
Originally Posted by pupo162 View Post
that spitfire sound as rather awfull to be honest. sounded like a 3 second loop bad quality recorded.....
You could option not to download it if you don't like it. I prefer it, diveplane has a load of sound mods for various sims and they're top notch hands down.
Reply With Quote
  #24  
Old 04-14-2011, 12:24 PM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Great sounds, are you considering modding the other bad external sounds?
Reply With Quote
  #25  
Old 04-14-2011, 12:32 PM
BigPickle
Guest
 
Posts: n/a
Default

@ Diveplane, where in the main game folder did you find the stock sound files? also is your mod a straight replacement mod?
Reply With Quote
  #26  
Old 04-14-2011, 01:12 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Quote:
Originally Posted by bDAWg View Post
diveplane yes the external sounds could be improved but at least they sound sort of like a plane where as the brit machine guns remind me of a giant curtain being ripped in half drives me up the wall

Odd since some people trying to explain how multiple mg-42 sounded described it exactly like that.

8 mg`s firing at the same time doesnt sound the same as 1.
Reply With Quote
  #27  
Old 04-14-2011, 01:40 PM
Doc_uk Doc_uk is offline
Approved Member
 
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default

Quote:
Originally Posted by diveplane View Post
Hi all in the process of tidying up some of those external audios to a more realistic sampling , this is very early preview beta of the spitfire merlin , sounds great now.





am going on vacation but will work on the mod again within month or 2.
I love you
Reply With Quote
  #28  
Old 04-14-2011, 01:42 PM
Doc_uk Doc_uk is offline
Approved Member
 
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default

Quote:
Originally Posted by Phazon View Post
Sounds aren't bad, but they need some balancing. Problem with getting real sound samples off the internet from places like YouTube and the like is alot of the sound balance is ruined by video compression and the fact the quality of the microphone used to record the footage varies.

When I used to make sound mods for other games using real-world sounds I would often rebalance the sounds to try and regain some of their original feel. What sound editing programs do you use? I've always used Audacity since its freely available and has enough features needed for sound modding.
Sounds are crap
Reply With Quote
  #29  
Old 04-14-2011, 01:46 PM
the Dutchman the Dutchman is offline
Approved Member
 
Join Date: Feb 2010
Posts: 242
Default

Just replace them for these;


How many years ago now?
So how bloody difficult can it be.................accurate sounds!
Reply With Quote
  #30  
Old 04-14-2011, 02:07 PM
Conte Zero's Avatar
Conte Zero Conte Zero is offline
Approved Member
 
Join Date: Feb 2009
Location: Italy
Posts: 95
Default

In my opinion guns sounds are a much bigger problem: sound fake and silly, and annoying

anybody working on them by chance?

BTW is there a way to lower their ingame guns volume? maybe some INI file? They are terribly loud compared to anything else.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.