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Controls threads Everything about controls in CoD

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  #161  
Old 02-13-2011, 08:59 PM
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robtek robtek is offline
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I see that there is no way that a free software did use a shortcut by using the software of a regular company!
So it also never happened that the said free software did use their own interface after getting caught.
Of course only regular, money earning companies can be bad.
And the fact, posted on the homepage of said free software, that it still can and will use proprietary software, is a misunderstanding.
Oh, by the way when we are at it, communism WILL rule the world, be shure.
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  #162  
Old 02-13-2011, 09:05 PM
Stipe Stipe is offline
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FT can work on it's own without the use of NP software if given the chance!

Last edited by Stipe; 02-14-2011 at 05:44 AM.
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  #163  
Old 02-13-2011, 09:11 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by robtek View Post
I see that there is no way that a free software did use a shortcut by using the software of a regular company!
So it also never happened that the said free software did use their own interface after getting caught.
Of course only regular, money earning companies can be bad.
And the fact, posted on the homepage of said free software, that it still can and will use proprietary software, is a misunderstanding.
Oh, by the way when we are at it, communism WILL rule the world, be shure.
You can read? 16 pages explaining EVERYTHING and this talking about "software"?

No communism, just use your brain a little:

1 - Freetrack actual version didn't use "NP code". Freetrack has your own interface;

2 - Freetrack is GNU, open source, free. It's made to use a lot of hardware options to create a HT solution;

3 - Today a big sim company give Freetrack suport for their MAJOR tiltes, so the "legal" talking is plain stupid.

Amazes me how people sound like a broken record. "proprietary software"... My God!

This kind of discussion is over. If 1C didn't have some "classified" commercial agreement with NP, 1C CAN GIVE FREETRACK SUPORT IN IL-2:COD! Simples as that, Bohemia Interactive did it.

But what makes me really laugh if that people like Robtek jump in defense of NP and CoD devs don't answer the questions, like ED didn't answer questions... Thank's God BIS devs don't hide in shadows and listen to the customers, maybe they don't need so much NP money.

But "capitalist" people believe that is normal... People even know what capitalism is about, I will bottle air and block people to beath normally... It's the same thing.

Tired of that. Please Oleg, if you can't answer or questions and if CoD get out without Freetrack suport, don't cry if people hack your .exe to use Freetrack .dll. Devs complaint a lot of hackers, piracy, but do little to give LEGAL CUSTOMERS suport and options.

As I said: shame. Just that.
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  #164  
Old 02-13-2011, 09:22 PM
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robtek robtek is offline
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As i see that the "same opinion as mine or enemy"-people have also lost the ability to read without prejudice ...
Happy dreams
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  #165  
Old 02-13-2011, 09:36 PM
MadBlaster MadBlaster is offline
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Good job wingmen!!! Watch for W-R, he'll be on your 6 anytime now.
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  #166  
Old 02-13-2011, 10:00 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by robtek View Post
As i see that the "same opinion as mine or enemy"-people have also lost the ability to read without prejudice ...
Happy dreams
You don't have one "opinion". I'm a Freetrack user, I don't care if you can't underestand how Freetrack works. But when you came to one topic about suport to Freetrack in CoD and start talking nonsense things about "proprietary software", what's your point?

There isn't any "moral" or "legal" subject regards Freetrack. If you can't undestand that, it's sad. But MAYBE exists some agreement between NP and 1C. And if it exists, you can think about why some software companies didn't discuss openly about other HT solutions... Maybe the "ilegal" stuff is somewere else...

But Freetrack is evil...
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  #167  
Old 02-14-2011, 01:37 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Blackdog_kt View Post

I don't have time to go through the entire post point by point, so just a couple of things here.
That's not an unusual stance to take there


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Originally Posted by Blackdog_kt View Post

If DCS was done with NP tools then yes, NP has a say in things.
Great... at least we can agree on the basic premise

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Originally Posted by Blackdog_kt View Post

In that case, the makers of DCS should provide a separate alternative that's done without NP tools, so they can enable support for 3rd party alternatives.
Why does it have to be the developer soley?
Does the developer need to scour out every part of the ' net to hunt down what may or may not be available "tracker" wise?

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Originally Posted by Blackdog_kt View Post

As for my example with the microsoft sticks, it was just that, an example. Saying that they are out of production doesn't invalidate it. But since you couldn't resist splitting hairs, just substitute the MS sticks for a different brand like Saitek and tell me how cool (or not) it would be if only Saitek sticks worked with CoD?
refer to the points made on "locking others out" and I think you'll the invalidation of your argument there. Microsoft provide drivers, generic drivers for use by joysticks... they also provide drivers (I believe) for webams and they supply those drivers with their operating systems.


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Originally Posted by Blackdog_kt View Post

Finally, about the exclusiveness of it all, i find that releasing a "freetrack only" game is just as stupid as releasing a "trackIR only" game. They should be giving their customers some freedom of choice for crying out loud
Excellent, yet we don't hear the same cries from others of the same frame of mind.


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Originally Posted by Blackdog_kt View Post

Anyway, the main question here seems to be this:



and the answer is yes. All it needs is to be enabled within the game interface, which means that yes, the game developer has to explicitly allow it to interface with the game.

This is no different than trackIR mind you. TrackIR also needs some "hooks" of its own to be programmed into the game before it's recognized and i can use it. If it was all done by the trackIR software it would work in every single game released but it doesn't (it uses mouse emulation for the old titles), so it's pretty clear that whatever head-tracking interface we use, the game needs to be specially programmed to take advantage of it.

That's not too much work compared to coding an entire game that already uses functions like smooth camera control and axial inputs, it just needs an extra 6 axes in the conrtol options.
No problem there... all FT and others need to do is work with the developer to have the tracker product included... see my earlier point on searching the web through... but, and but FSX has Simconnect. Yes, simconnect and the FT crowd pass that over in favour of hacking out NP software. Let me remind at this point of your stated views of hacking and FT being able to run without NP software installed.

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Originally Posted by Blackdog_kt View Post

Now that i think of it, i seem to remember that even the original IL2 version of 2001 wasn't what we call a trackIR enhanced title, ie it lacked native trackIR support.
and what happened there? that's right NP made the approach to the developers

Quote:
Originally Posted by Blackdog_kt View Post

The process is like this:
1) A developer codes a head tracking interface.
2) Another developer, the one who's making the game, needs to enable it to interface with the game.
okay... the two need to work together - fine

Quote:
Originally Posted by Blackdog_kt View Post

The reason freetrack can't interface with a lot of games on its own is not that it lacks the means to do so, it's mostly because the game software doesn't allow it to. In that sense, i find that raising the question of "can it work on its own" is misleading (i'm not saying it's done intentionally, it's just misleading) because it lacks the proper context.
hmm, no... its not misleading Facrtrack seems to be able to enable within a game without NP software being installed (even though facetrack still has a function to interact through NP software). Has anyone noticed that FaceTrack is cheaper still than FT?

Quote:
Originally Posted by Blackdog_kt View Post

The context is, "in the cases that it doesn't work on its own, why is that so?" and the answer is simple, "because they don't allow it to do what it can perfectly do on its own". Well, that not the fault of freetrack or any other headtracking interface, is it now?
How to fix that is by (your own point) getting with the developer of the game they would like inclusion with... it simple, yes?

Quote:
Originally Posted by Blackdog_kt View Post

Freetrack doesn't need to use trackIR's "hands", it's got its own but most of the time they are not allowed to "touch" anything by the game engine. If a game has a generic 6 axes interface then freetrack's "hands" are untied and it works without needing to use any kind of naturalpoint software whatsoever.
Face Track has a PPJoy. exe (freeware) asociated with it, which seems to interact just fine... but once again, this gets passed over in favour of relying on NP software


Quote:
Originally Posted by Blackdog_kt View Post

Edit: Seems like Julian beat me to the punch line. As long as the axes are visible, then any kind of headtracking interface can work on its own, totally independent of NP's software.
see the previous point

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Originally Posted by Blackdog_kt View Post

However, if i'm an boxing match and they tie my hands around my back it's a bit hypocritical of my sparring partner to complain if i head-butt him
nobody has tied your hands behind your back for you... you've done that yourself.

A good show of faith on FT's (and other tracking developers' part), would be to remove any reliance on NP software from their product and then talk turkey with any game developers they want inclusion of their tracking programs in.

As far as the headbutting goes... you keep missing though
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  #168  
Old 02-14-2011, 01:39 AM
Royraiden Royraiden is offline
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Cant you guys stop this stupid discussion???????????****!
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  #169  
Old 02-14-2011, 01:46 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
You can read? 16 pages explaining EVERYTHING and this talking about "software"?

No communism,

Amazes me how people sound like a broken record. "proprietary software"... My God!

This kind of discussion is over. If 1C didn't have some "classified" commercial agreement with NP, 1C CAN GIVE FREETRACK SUPORT IN IL-2:COD! Simples as that, Bohemia Interactive did it.

Tired of that. Please Oleg, if you can't answer or questions and if CoD get out without Freetrack suport, don't cry if people hack your .exe to use Freetrack .dll. Devs complaint a lot of hackers, piracy, but do little to give LEGAL CUSTOMERS suport and options.

As I said: shame. Just that.
Freetrack isn't really considered legal while it has reliance on NP software, which you'll find is the whole crux of the matter..

Threats to iC ? this is going to help your cause?

"proprietry software"? what, people should just give you everything you want? you believe you can just take anything you want?[i]? Does the world owe you a living or something?




mate, what you're seeing here isn't communism... what your witnessing, is what got WWII started, complete with the "useful idiots" in tow.

Last edited by Wolf_Rider; 02-14-2011 at 02:09 AM.
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  #170  
Old 02-14-2011, 02:32 AM
Stipe Stipe is offline
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Why game developers include track ir support and not others? Because of NP aggressive marketing and advertising. NP is like Justin Bieber. You can't take a piss and not hear about them. Who should do the marketing for freetrack or xxxxxtrack and approach the developer if those are free, open community projects? They are not a company nor they need to sell anything.
Developers already know about freetrack and other alternatives and it's up to their good mood to include them if you will.

Last edited by Stipe; 02-14-2011 at 05:41 AM.
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