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#41
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Yes, I know a slow moving thing can turn tighter than a fast moving thing. That is obvious if you try and walk around a corner and then run around it. The forward component of the velocity is much greater, therefore a much greater centri-petal acceleration is required to match the turn of a slower object. And I'm sure we all know that you need a calender to time how long it takes to do a 180 in a jet. But if you're trying to tell me that the I-153 can turn tightly because it's engine doesn't pull it forwards fast, and not because it has nearly double the upward (relative to the plane) force of a mono-plane, you're wrong. If that were the case, the tight turning circle could be countered by simply dropping your throttle to match, and it would be a non-issue. Last edited by InfiniteStates; 11-20-2009 at 03:27 PM. |
#42
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IF you try to fight a biplane close up, the intelligent thing to do is rather than try to get an inside angle, to use lag pursuit, maneuvering outside its turns and rolling to stay out of its guns plane, until it either loses sight of you or overestimates your 3D turn rate and overshoots by turning too fast. Unfortunately, it takes a long time to do against a competent pilot, and often fails because it involves concentrating on evasion before attack. I think the "they shall not pass" mission, sums up the polikarpov's usefulness as a defensive plane. Though it's I-16 in the mission, I-153 would have had similar performance in that situation, chasing bf-109's away, waiting for them to come back (and down from 3000m) and chasing them away again. Point defense. It did a great job for what it was faced with. But in the game, dogfight mode isn't really supposed to be about that. It would be more appropriate as a local air-superiority element in Strike mode. They could make things more interesting by adding other biplanes, then people could have biplane battles. The Germans and British had plenty of biplanes too. You know what would be a great new mode for IL-2: the one most air combat was centered around, escort/interception. One side has a bunch of bombers to protect, and the other side has to shoot down the bombers. For the p51's, fw190's and jets. Last edited by kozzm0; 11-20-2009 at 04:23 PM. |
#43
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your missing the point i can get a spit to turn faster at higher speeds
the reason the i153 is so agile is because of its low speed as for the same angle at a lower speed you will turn quicker however the main charaterisitic is the force the elivators make like f1 cars wings the higher the speed the more pressure they create to try and force the car in the ground the same applies to a plane but instead of forcing it in the ground they turn the plane the only limitation on agility is stalling when you turn therefore wings have a small roll but the main roll is the elivators all that and im only 15 lol ps if you dont agree say so but dont flame me |
#44
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Turn Radius = (Velocity*Velocity)/(11.26 *Tan (bank Angle)) , velocity in Knots, answer in feet.
Rate of Turn = (1092.95*Tan(bank angle))/ Velocity , velocity in Knots, answer in degrees/second Now the bank angle you can achieve while maintaining a certain speed and altitude does depend on lift, but the turn radius and rate of turn are not directly influenced by lift. You're talking about the horizontal component of lift in a turn, which is a part of the force turning the plane. This depends on the bank angle. A higher lift component means that you can maintain a higher bank angle, and thus get a lower TR and higher ROT. Still, the main reason the I-153 turns so tightly it can maintain a high bank angle at a low speed, with help of the added lift. So in conclusion, the general rule to aviation forces is: everything affects everything. In this case TR and ROT are so small/big due to the low airspeed, which is made possible by the increased lift. I advise everyone who doesn't have a Master's degree in Aerodynamics to not get too involved in the turning fysics of BoP. All of the above can be applied to a non-accelerated turn. If there's any acceleration, in any direction, involved, it gets a lot more complicated, especially with the G-forces involved. P.S. @ Haitch: Sorry, but you're wrong ![]() |
#45
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i want one lol
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#46
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I'm content with the basics I know.. too much theory there
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#47
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sorry for double post i relised i wanted to say this after i posted last message. |
#48
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EDIT: thus, making it a cheap plane to whore in online matches. I rest my case ![]() |
#49
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P.S.: The formula goes for every plane, you'll just have to check if the airspeed and bank angle used can actually be maintained in a constant non-accelerated flight. E.g. you can't say 'A Spitfire has a turn radius of 14 ft if you fill in v = 30kt and bank angle = 80 degrees', because the Spit can't fly 30 kts with a bank angle of 80 degrees while maintaining altitude and a coordinated turn. The constant was for conversion so the answers would be in knots and feet. |
#50
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Has anyone mentioned forcing them into a Negative G dive?
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