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#1
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As I've promissed...
The first portion of russian mods (originally by SayNt) ![]()
NOTE: All of these mods need KBMaster (compatibility mod) to work. |
#2
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I thought you wanted some help with that?
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#3
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Umm...there is not so much text in them...and it's really...strange (idiotic)
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#4
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are you the one who created this mods?? can i modify the files? hehee
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#5
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I believe he simply translated them, and there's nothing stopping you from modifying any mod files, although if you plan on redistributing them, I suggest you give original authors some credit.
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#6
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@ Lestas and Keneth
The above Link to the KB Master Mod has a readme in the zip file, which is unfortunately in russian. I want to know what exactly the KBMaster Mod is. And what does it do ? Currently I am using different mods, which does not need the KBMaster mod. They work fine: mod_164_eng_camera , mod_164_de_interface , mod_164_eng_armywalk , mod_larger_mapobj (almost all of them can be found here: http://kbmods.nm.ru/eng/164/) They keep on working with Game Vers. 1.7 Will they continue to work with KB Master mod in the mod folder ? I am playing german Kings of Bounty and changed some lines in the interface mod to german language. Will that be affected by the KB Master mod (can KB Master handle german lines) ? Thank you very much for your answer. Seven PS: Last question: Does the 1.7 version from KBMaster mod work with 1.64 game ? Or is there a special 1.6.4 KBMaster mod ? Last edited by Seven; 12-14-2008 at 06:29 PM. |
#7
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KBMaster is a compatibility mod that allows mods that modify the same files to work at the same time. It is, unfortunately, not compatible with any mods that are not made specifically for KBMaster with a few rare exceptions (like those that don't actually modify any game files). It also includes the interface mod by default, I'm not sure about backwards compatibility though, ideally you should only use it with 1.6.5/1.7 versions.
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#8
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ooh the army shop sounds great!
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#9
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2.) changing .lng files has not play-impact on the game, you can even use the mods/play the game without them... you will just get the CODE instead of explanation text... but as long you know what it does... ![]() 3.) I removed interface MOD - as it is part of KB Master MOD (at least so I believe) but I kept camera mod - and it worked (I am not using armywalk mod at all) But here is totally bulletproof double-check anyone can do anytime: open all mods and write down / or remember / or screenshot the files it contains (even in sub-folders) if you see the same file is in more MOD's - this could be and probably is a problem... if none of the MOD's contains a file from another, means that each MOD has unique file system in it. you are FINE. (in praxis this means that you may have 20 mods, but in these mods is only one "wifes.txt" file... should you have 2 of this file - you better remove on of these two mods 4.) I have tried KB Master in 165 (not in 164) and it worked fine (but I have not played for long... next day I upgradet to 1.7) -> but there is real chance that it may cause problems, as the patches change many of the files that the MOD is based on
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#10
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So...I'll clear the situation
![]() KBMaster is a mod for modders. It allows to make replaces or to sdd lines to core .lua files. So if one mod uses arena.lua and another one does the same they were not compatible with each other. Now this problem is solved by KBM (thanks to NyRe, tav and others). But the mods need to be designed specially for KBM to work together. If someone needs to know how does it work..I'll describe ![]() P.S. It also contains interface mod (eng_translation is comming this night ![]() |
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