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#1
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Hi all,
Was he? Best Regards, MB_Avro. |
#2
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Well, his vision certainly was/is.
He wanted to make the best WW2 combat simulation ever, but the technology was not there yet. I hope he comes back to the genre and has another go at some point. He deserves better than what he got. Just my opinion.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#3
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The technology was there; the failure it's been because of the inability of the developers to use it correctly (lack of DX11, multithreating, 64bit ect... bugs with texture's compression rate, textures loaded directly from HDD, ect). As full time software developer I can say that it's not easy to use new technologies at their full potential: you need guys who have the correct know-how... my first applications with WPF (coming from "window forms") and ASP.Net (from php) were horrible. I think that Oleg didn't surrounded himself with the right pros. It's cruel, I know, but if you want to develop a master piece you have to work with real pros who actually know about new technologies... because of this a programmer has to learn the new technologies, or he will be surpassed by other guys.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 12-14-2012 at 09:56 AM. |
#4
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Points taken sir.
![]() I've posted on our forum that I don't think BoS is going to be, well, I'll say very good here, as to not have Uther ban me. The RoF enigine is an older development and has severe limitations. I hope I am wrong, but I don't think I am.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#5
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BoS on the RoF engine, I believe we are thinking the same thing El. Still, time will tell.
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#6
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As I said in the past, I really don't like WW1 planes but I've bought many ROF plane packages: I hope others will do the same with BOS even if the engine is outdated. In that way we can support 777 to develop contents (planes and theatres) and above all a new generation of their engine. The only thing I ask to 777 is to be honest with the customer: they already wrote about their clear objectives on the first "developer diary"... it's enough for me.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#7
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Without post graduate work very few engineers will truly understand the differential equations used to APPROXIMATE flight dynamics, let alone be able to actually program them. Putting together a top notch flight sim is a black art in and of itself. Merging it all into an actual game is staggering. So, it is very difficult to find the, "right pros", when coding for a hard core PC based flight sim. Just my thoughts. --Outlaw. |
#8
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Anyway I'm talking about those engines who are directly linked to technologies. Of course the development of a physic engine from scrap required very smart people: probably guys who know to works with PhysiX can reach the target easier, but knowing how to develop a multithreading application is a little different from designing a complex physic engine, IMO. The same about a Dx10 graphic engine: an experienced Dx10 guy can work easily and with better results than a guy who only worked with Dx9 library or, at worst, OpenGL. This was my point, otherwise they would have used the newest technologies in CloD, but they didn't.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#9
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At some point 1C needed a return on their investment, apparently replaced Oleg and some other people and hoped Luthier would be able sift through Olegs work and put together something workable. As I'm sure Outlaw can confirm, switching rider mid-ride will newer be easy. Luthier probably did as well as anyone could, but in the end he too came up short on money and resources. In the end, I don't think Oleg was too far ahead as much as too ambitious considering the amount of manpower and time he had at his disposal. |
#10
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The problem isn't that he was too far ahead of his time, the problem is that they wasted a lot of time on stupid things like Spitfire Girl.
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