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  #1  
Old 12-13-2012, 10:35 PM
MB_Avro_UK MB_Avro_UK is offline
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Default Was Oleg Maddox too far ahead of his time?

Hi all,

Was he?

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MB_Avro.
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  #2  
Old 12-13-2012, 10:40 PM
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ElAurens ElAurens is offline
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Well, his vision certainly was/is.

He wanted to make the best WW2 combat simulation ever, but the technology was not there yet.

I hope he comes back to the genre and has another go at some point.

He deserves better than what he got.

Just my opinion.
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  #3  
Old 12-14-2012, 08:56 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by ElAurens View Post
He wanted to make the best WW2 combat simulation ever, but the technology was not there yet.
I disagree El.

The technology was there; the failure it's been because of the inability of the developers to use it correctly (lack of DX11, multithreating, 64bit ect... bugs with texture's compression rate, textures loaded directly from HDD, ect).

As full time software developer I can say that it's not easy to use new technologies at their full potential: you need guys who have the correct know-how... my first applications with WPF (coming from "window forms") and ASP.Net (from php) were horrible.

I think that Oleg didn't surrounded himself with the right pros.

It's cruel, I know, but if you want to develop a master piece you have to work with real pros who actually know about new technologies... because of this a programmer has to learn the new technologies, or he will be surpassed by other guys.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-14-2012 at 09:56 AM.
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  #4  
Old 12-14-2012, 11:29 AM
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ElAurens ElAurens is offline
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Points taken sir.




I've posted on our forum that I don't think BoS is going to be, well, I'll say very good here, as to not have Uther ban me.

The RoF enigine is an older development and has severe limitations.

I hope I am wrong, but I don't think I am.
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  #5  
Old 12-14-2012, 11:40 AM
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JG52Uther JG52Uther is offline
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BoS on the RoF engine, I believe we are thinking the same thing El. Still, time will tell.
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  #6  
Old 12-14-2012, 11:47 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by ElAurens View Post
The RoF enigine is an older development and has severe limitations.

I hope I am wrong, but I don't think I am.
You're not wrong, imo.

As I said in the past, I really don't like WW1 planes but I've bought many ROF plane packages: I hope others will do the same with BOS even if the engine is outdated. In that way we can support 777 to develop contents (planes and theatres) and above all a new generation of their engine.

The only thing I ask to 777 is to be honest with the customer: they already wrote about their clear objectives on the first "developer diary"... it's enough for me.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #7  
Old 12-14-2012, 03:12 PM
Outlaw Outlaw is offline
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Quote:
Originally Posted by 6S.Manu View Post
I disagree El.
I think that Oleg didn't surrounded himself with the right pros.
But you also have to keep in mind that programming a real time flight sim is not anywhere close to any other kind of software. I consider myself an exceptional application architect and developer and have created everything from quick and dirty 5 minute scripts to 500 million record enterprise level databases and I will be the first to admit that I couldn't even touch a flight sim. And I'm a mechanical engineer!

Without post graduate work very few engineers will truly understand the differential equations used to APPROXIMATE flight dynamics, let alone be able to actually program them. Putting together a top notch flight sim is a black art in and of itself. Merging it all into an actual game is staggering.

So, it is very difficult to find the, "right pros", when coding for a hard core PC based flight sim.

Just my thoughts.

--Outlaw.
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  #8  
Old 12-14-2012, 04:06 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Outlaw View Post
But you also have to keep in mind that programming a real time flight sim is not anywhere close to any other kind of software. I consider myself an exceptional application architect and developer and have created everything from quick and dirty 5 minute scripts to 500 million record enterprise level databases and I will be the first to admit that I couldn't even touch a flight sim. And I'm a mechanical engineer!

Without post graduate work very few engineers will truly understand the differential equations used to APPROXIMATE flight dynamics, let alone be able to actually program them. Putting together a top notch flight sim is a black art in and of itself. Merging it all into an actual game is staggering.

So, it is very difficult to find the, "right pros", when coding for a hard core PC based flight sim.

Just my thoughts.

--Outlaw.
I've not said it easy, otherwise every game out there would be a master piece.

Anyway I'm talking about those engines who are directly linked to technologies.

Of course the development of a physic engine from scrap required very smart people: probably guys who know to works with PhysiX can reach the target easier, but knowing how to develop a multithreading application is a little different from designing a complex physic engine, IMO.
The same about a Dx10 graphic engine: an experienced Dx10 guy can work easily and with better results than a guy who only worked with Dx9 library or, at worst, OpenGL.

This was my point, otherwise they would have used the newest technologies in CloD, but they didn't.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #9  
Old 12-14-2012, 07:22 PM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by Outlaw View Post
Without post graduate work very few engineers will truly understand the differential equations used to APPROXIMATE flight dynamics, let alone be able to actually program them. Putting together a top notch flight sim is a black art in and of itself. Merging it all into an actual game is staggering.

So, it is very difficult to find the, "right pros", when coding for a hard core PC based flight sim.
Having been sitting rather quietly on the sideline, my impression is that Oleg was too ambitious when he did the basic design for CoD. He clearly wanted it to be perfect in so many ways, and in the end he had neither the resources nor the time needed to fulfil his ambitions. One could always criticize him for not prioritizing harder and drop features to get a workable game, but he clearly stated he never wanted to make a beefed up IL2, but something new and spectacular. As one who do creative work professionally, I can certainly emphasize.

At some point 1C needed a return on their investment, apparently replaced Oleg and some other people and hoped Luthier would be able sift through Olegs work and put together something workable. As I'm sure Outlaw can confirm, switching rider mid-ride will newer be easy. Luthier probably did as well as anyone could, but in the end he too came up short on money and resources.

In the end, I don't think Oleg was too far ahead as much as too ambitious considering the amount of manpower and time he had at his disposal.
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  #10  
Old 12-14-2012, 07:28 PM
David Hayward David Hayward is offline
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The problem isn't that he was too far ahead of his time, the problem is that they wasted a lot of time on stupid things like Spitfire Girl.
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