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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-09-2012, 02:32 PM
SEE SEE is offline
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Default Multiplayer CTD Server/Object issue?

I can manage but just around 5-10 minutes on ATAG No1 then freeze and LE crash with multiple 'object Null' errors generated in the Log file.

Switch to Kampverband13 No 1 server and I am able to to test the alpha patch without problems. This server uses the Channel map and lots of AI but few players and weather is clear - no clouds.

It would interesting to see if others with MP CTD problems find this server less problematic.
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  #2  
Old 05-09-2012, 02:35 PM
macro macro is offline
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I had this prob till i turned on ssao, grass roads and shadows. Try this?
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  #3  
Old 05-09-2012, 02:50 PM
5./JG27.Farber 5./JG27.Farber is offline
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I have same problem see...
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  #4  
Old 05-09-2012, 02:55 PM
MadBlaster MadBlaster is offline
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SEE, maybe this:

http://forum.1cpublishing.eu/showpos...&postcount=360

I'll add, I think what he means by defensive programming is that the exceptions should be 'gracefully handled'. The program shouldn't just CTD. It should have an error handler and back out/unwind to the point before the error occurred and continue onward.

Last edited by MadBlaster; 05-09-2012 at 02:59 PM.
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  #5  
Old 05-09-2012, 03:15 PM
SEE SEE is offline
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I have tried everything believe me except SSAO so will give that a try. But I don't have to do anything regards settings for Kampverband13 No 1 server (not No 2, I CTD on that one).
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  #6  
Old 05-09-2012, 03:28 PM
5./JG27.Farber 5./JG27.Farber is offline
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I just did it SEE, went in ATAG and had a massive brawl with 5 hurris/spits... Fligth was about 30 mins... No CTD.
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  #7  
Old 05-09-2012, 03:43 PM
Buchon Buchon is offline
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That´s really weird, SSAO is just a client side graphic effect, it is present in Single player too but the CTD is a multiplayer issue.

But seeing the bugs unveiled by the new graphic engine maybe the SSAO code is doing something that it should not (while is off).
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  #8  
Old 05-09-2012, 10:49 PM
Bounder! Bounder! is offline
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Quote:
Originally Posted by macro View Post
I had this prob till i turned on ssao, grass roads and shadows. Try this?
Heh, very interesting thread... since the alpha/beta patch I've CTD within 10 minutes in virtually every flight on ATAG server 1 (CTD within 10 minutes 12 out of 14 flights)...

...I just enabled SSO, turned grass, roads and shadows on and no CTD! Enjoyed a lovely and smooth 30-40 minute flight. Bit late here to repeat, and I am going to have to repeat a number of times before I discount it as a fluke but here's hoping!

Ta, Bounder
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  #9  
Old 05-09-2012, 10:56 PM
Hellbender Hellbender is offline
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Turning on SSAO and Shadow also made my CTDs disappear.
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  #10  
Old 05-09-2012, 11:13 PM
AbortedMan AbortedMan is offline
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Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.

It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me.

Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god.
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