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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I can manage but just around 5-10 minutes on ATAG No1 then freeze and LE crash with multiple 'object Null' errors generated in the Log file.
Switch to Kampverband13 No 1 server and I am able to to test the alpha patch without problems. This server uses the Channel map and lots of AI but few players and weather is clear - no clouds. It would interesting to see if others with MP CTD problems find this server less problematic.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#2
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I had this prob till i turned on ssao, grass roads and shadows. Try this?
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#3
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I have same problem see...
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#4
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SEE, maybe this:
http://forum.1cpublishing.eu/showpos...&postcount=360 I'll add, I think what he means by defensive programming is that the exceptions should be 'gracefully handled'. The program shouldn't just CTD. It should have an error handler and back out/unwind to the point before the error occurred and continue onward. Last edited by MadBlaster; 05-09-2012 at 02:59 PM. |
#5
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I have tried everything believe me except SSAO so will give that a try. But I don't have to do anything regards settings for Kampverband13 No 1 server (not No 2, I CTD on that one).
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#6
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I just did it SEE, went in ATAG and had a massive brawl with 5 hurris/spits... Fligth was about 30 mins... No CTD.
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#7
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That´s really weird, SSAO is just a client side graphic effect, it is present in Single player too but the CTD is a multiplayer issue.
But seeing the bugs unveiled by the new graphic engine maybe the SSAO code is doing something that it should not (while is off). |
#8
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![]() Quote:
...I just enabled SSO, turned grass, roads and shadows on and no CTD! Enjoyed a lovely and smooth 30-40 minute flight. Bit late here to repeat, and I am going to have to repeat a number of times before I discount it as a fluke but here's hoping! Ta, Bounder |
#9
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Turning on SSAO and Shadow also made my CTDs disappear.
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#10
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Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.
It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me. Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god. |
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