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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ok...I'm thrilled with the prospect of getting this patch. THRILLED. And I am not wining or finding fault before even giving the updated game a try. But Luthier's comment on the offline AI gave me pause. I'm a 100 percent SP/offline player. When I fly a mission, get on the enemy's six and fire a burst, the plane starts to spastically waggle its wings, goes into multiple diving spins, turns upside down and recovers about 20 feet over the water. All these maneuvers are not only unrealistic but impossible. Are others seeing this? I'm wondering if something is wrong with my install. If this is the norm than I can't imagine Luthier stating that he likes the offline AI. I know this subject has been covered ad nauseam but if you're seeing what I am at least I'll know it's not just my computer.
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#2
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I think he is referring to how it acts in offline not in quick missions. In quick missions it is bugged and they dont engage. If you have a proper dogfight using AI sliders in FMB or a mission and it decides to engage it is far better.
They need to fix the AI deciding to ignore you and continue on the waypoint pathing but that is a different issue to how the AI behaves in actual fights (when it works) I think. |
#3
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I'm with you... I hate how they just buzz off alot, and also how they do those 'Right said Fred' spins like on a catwalk
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#4
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![]() Quote:
READ IT ALL
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#5
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Thanks guys. I'm not that sophisticated or tech savvy so when I have 15 minutes to play CloD (which I haven’t done for the last six months), I am not online or building my own missions...just QMB "Axis Advantage" stuff. This is where I'm seeing the nutty AI.
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#6
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![]() Quote:
http://simhq.com/forum/ubbthreads.ph...ml#Post3423371 and here are a few snaps from a series of missions I'm building, starring the Corpo Aereo Italiano:
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#7
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.I get the ridiculous barrel roll rubbish as well-
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#8
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![]() Quote:
Quote:
Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through) It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm. I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy. Thanks again. It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 04-14-2012 at 07:46 AM. |
#9
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Yes smink1701, i am an offline player too and i have made the same experience when i was chasing Blenheims in my 109.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
#10
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Then, couldnt somebody fix the quick missions and post them to the devs to include them into the next patch? Quick missions will be very important as everybody new to the sim will first try out the quick missions and then will be disappointed.. I lost a year or so on IL2 classic uninstalling it over and over because i hated the QM and didnt know about its online possibilities..
Greetz, Allons! |
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