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  #1  
Old 03-12-2012, 11:07 PM
Peaveywolf Peaveywolf is offline
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Default CoD vs Birds of Prey?

I find it very strange that people on the steam boards seem to think that Birds Of Prey is a sim, and try to say it has more realism than CoD. Don't they realise that anything to do with a console is dumbed down?
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  #2  
Old 03-12-2012, 11:43 PM
Carcusrex Carcusrex is offline
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Well, that may be the case, but when you fly something like A2ASimulations Spitfire in FSX (with ACCUSIM), and come to master it, you find that coming back to CoD is like visiting the kiddy park.

Listen, I'm not downing CoD, after all, it is a battle simulation to boot, and there's a lot more going on under the hood than just the flight model, so I'm not complaining; it's just that A2A has produced such a masterpiece of flight simulation, it has ruined the CoD experience FOR ME. Flying in A2A's bird illuminates just how far from reality CoD's representation is, at least as it stands now, and for me I just can't immerse myself in it any longer. So, the point I guess I'm trying to make here is that it's all relative.
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Old 03-12-2012, 11:55 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Carcusrex View Post
Well, that may be the case, but when you fly something like A2ASimulations Spitfire in FSX (with ACCUSIM), and come to master it, you find that coming back to CoD is like visiting the kiddy park.

Listen, I'm not downing CoD, after all, it is a battle simulation to boot, and there's a lot more going on under the hood than just the flight model, so I'm not complaining; it's just that A2A has produced such a masterpiece of flight simulation, it has ruined the CoD experience FOR ME. Flying in A2A's bird illuminates just how far from reality CoD's representation is, at least as it stands now, and for me I just can't immerse myself in it any longer. So, the point I guess I'm trying to make here is that it's all relative.
I've never flown the A2A Spit but found FSX FM ok for straight and level flight, but dumbed down when performing combat manuovers. Or do you just like the more complex (I assume) CEM aspects of the A2A Spit.
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  #4  
Old 03-12-2012, 11:59 PM
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Ailantd Ailantd is offline
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Originally Posted by Chivas View Post
I've never flown the A2A Spit but found FSX FM ok for straight and level flight, but dumbed down when performing combat manuovers. Or do you just like the more complex (I assume) CEM aspects of the A2A Spit.
FS third party can rework FM also if they want. So the opinion you have in stock FMs is not necessary applicable to third party planes.
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  #5  
Old 03-13-2012, 01:20 AM
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Robert Robert is offline
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Cost is a factor between A2A sims and CoD, though I do appreciate the differences and your opinion about both products. A Spitfire at ~ $30.00 should be a lot different than one in a game with 9 or so other flyables and a map of lower England and Northern France.


I'd like to try the P-40 myself. I enjoyed it a lot in IL2. Wouldn't mind trying it in FSX.
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  #6  
Old 03-13-2012, 03:26 AM
skarden skarden is offline
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Originally Posted by Ailantd View Post
FS third party can rework FM also if they want. So the opinion you have in stock FMs is not necessary applicable to third party planes.
+1 , It's been reiterated time and time and time again that 3rd party FSX software designers can modify the FM of any aircraft an enormous amount yet people still struggle to comprehend it, I don't understand why people can't grasp that IT IS possible to have a very good FM in FSX.
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  #7  
Old 03-13-2012, 07:25 AM
5./JG27.Farber 5./JG27.Farber is offline
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If both games went up against each other like a beat em up, Clod would win and it would say:

FLAWLESS VICTORY!



Warbirds of Prey that is... Neverplayed this acu sim thing.

Last edited by 5./JG27.Farber; 03-13-2012 at 07:27 AM.
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Old 03-14-2012, 08:06 AM
adonys adonys is offline
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Quote:
Originally Posted by skarden View Post
+1 , It's been reiterated time and time and time again that 3rd party FSX software designers can modify the FM of any aircraft an enormous amount yet people still struggle to comprehend it, I don't understand why people can't grasp that IT IS possible to have a very good FM in FSX.
-10000

It baffles me how people fail to understand that what 3rd parties can actually modify in FSX is the FM hardcoded behavior of a certain plane, NOT the code which actually deals with airplane flying using that modified FM data as input.

The FMs of any FS games has to be pushed and twisted in order to obtain something from the not so good fly simulation code routines.
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  #9  
Old 03-13-2012, 04:21 PM
Sutts Sutts is offline
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Quote:
Originally Posted by Carcusrex View Post
Well, that may be the case, but when you fly something like A2ASimulations Spitfire in FSX (with ACCUSIM), and come to master it, you find that coming back to CoD is like visiting the kiddy park.

Listen, I'm not downing CoD, after all, it is a battle simulation to boot, and there's a lot more going on under the hood than just the flight model, so I'm not complaining; it's just that A2A has produced such a masterpiece of flight simulation, it has ruined the CoD experience FOR ME. Flying in A2A's bird illuminates just how far from reality CoD's representation is, at least as it stands now, and for me I just can't immerse myself in it any longer. So, the point I guess I'm trying to make here is that it's all relative.


That's the very reason I haven't bought ACCUSIM - I love the CloD environment and feeling of flight - not to mention being able to shoot things down - and I worry that using the ACCUSIM product will spoil my enjoyment of CloD.

Hope we'll get a comparable experience in terms of CEM in future releases.

Would be interested to hear the extent to which the 2 products differ.
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  #10  
Old 03-13-2012, 06:53 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by Sutts View Post
That's the very reason I haven't bought ACCUSIM - I love the CloD environment and feeling of flight - not to mention being able to shoot things down - and I worry that using the ACCUSIM product will spoil my enjoyment of CloD.

Hope we'll get a comparable experience in terms of CEM in future releases.

Would be interested to hear the extent to which the 2 products differ.
There are three main areas for me that A2A's Spitfire rules over CoDs

A) Cockpit and Systems: If you could do it in the real Spit's cockpit, you can do it in the A2A machine. Fuel pump, Oxygen mix for the pilot (complete with blacking out at altitude if you don't set it right!), morse code RT, pretty much everything works or at least functions visually. The cockpit is absolutely gorgeous and you really feel like you have full control over the aircraft you're in.

B) Sound: The sound of the Engine running, the wheels on the ground, the pops of the detonations, pitch adjustments, it's all quite good. Even the sounds of the controls in the cockpit seem perfect to my ears.

C) Persistant Wear: This is something I DEARLY wish we had in CoD. Persistance of aircraft. We have no 'wear and tear' to speak of in the game except for player customizable 'weathering' that doesn't actually work properly for the Spit (it looks beat up even in the brand new spot on the slider). As you fly your A2A accusim Spitfire, the compression starts to degrade in the pistons, things start to not work quite as well over time and eventually you need to overhaul the plane. If we had this in CoD we could do some great things, not to mention how great it would be for people trying to fly their own pilot career type campaigns.

Anyway. I still love CoD. I would recommend trying the A2A Spitfire (I would DEFINITELY recommend that the Developers do (I'm sure they have)).

(I'm not mentioning the flight model, because I think that CoD will tweak and fix this enough to the point where functionally it doesn't bother me.)
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