Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 02-13-2012, 04:45 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default Ever Wondered About CLOD Sales?

http://www.vgchartz.com/game/53111/i...iffs-of-dover/

How does 10,000 +/- sound?

Pretty sobering number.

Now you know why moving to the sequel is so important.

We are a tiny niche market.

Giving us demanding flight simmers what we want (more of everything) is a nearly impossible economic model with the numbers of players the sim has.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #2  
Old 02-13-2012, 05:03 PM
Jughead Jones's Avatar
Jughead Jones Jughead Jones is offline
Approved Member
 
Join Date: Apr 2011
Posts: 18
Default

Is VGChartz reputable? I could not find where they pull there numbers from. If so that is a shame about IL2 COD. I wish more people enjoyed simming.

With the reviews about this game on launch though it is less than suprising. If only we had closer to BF3 numbers than we would probably be flying a much more finished product.
Reply With Quote
  #3  
Old 02-13-2012, 05:08 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by ElAurens View Post
http://www.vgchartz.com/game/53111/i...iffs-of-dover/

How does 10,000 +/- sound?

Pretty sobering number.

Now you know why moving to the sequel is so important.

We are a tiny niche market.

Giving us demanding flight simmers what we want (more of everything) is a nearly impossible economic model with the numbers of players the sim has.

Oh well...I always pushed to include a civilian element to the sim
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #4  
Old 02-13-2012, 05:10 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

are they considering Russia in europe?

this always confuses me.

10.000 x lets say 30 euro = 300.000 euro. not that much, but given the game state......
Reply With Quote
  #5  
Old 02-13-2012, 05:13 PM
RedToo's Avatar
RedToo RedToo is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 261
Default

According to them Flight Simulator X is only 20,000 units .....

RedToo.
__________________


43 Squadron.

My 'Waiting for Clodo' thread: http://tinyurl.com/bqxc9ee
Reply With Quote
  #6  
Old 02-13-2012, 05:20 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by pupo162 View Post
are they considering Russia in europe?

this always confuses me.

10.000 x lets say 30 euro = 300.000 euro. not that much, but given the game state......

You forgot to factor for Europe - Ubisofts cut and tax, currency exchange costs. Wether the game is a disk copy or D2D... Disk copies must be shipped, hauled. If you were talking about the actual amount of cash 1c getsper copy, its closer to 10.

Ahhh just another day in the rumour mill... Next you will all be bleating that 1c is going bust.
Reply With Quote
  #7  
Old 02-13-2012, 05:26 PM
von Brühl von Brühl is offline
Approved Member
 
Join Date: Jan 2012
Posts: 215
Default

Quote:
Originally Posted by pupo162 View Post
are they considering Russia in europe?

this always confuses me.

10.000 x lets say 30 euro = 300.000 euro. not that much, but given the game state......
Almost half of Russia is in Europe no? I would think RU figures probably aren't in there, but should be. Seeing how the game is called something else, and doesn't need Steam in RU, I bet those numbers don't include the Russian sales.
Reply With Quote
  #8  
Old 02-13-2012, 05:45 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

http://gamrconnect.vgchartz.com/thread.php?id=139961

Quote:
The reason is that we don't have a way of tracking digital sales.
Seeing as how Cliffs of Dover is a Steam game, they're probably missing a lot of sales...
Reply With Quote
  #9  
Old 02-14-2012, 10:07 AM
Rowddy Rowddy is offline
Approved Member
 
Join Date: Jul 2008
Posts: 81
Default

Quote:
Originally Posted by TheEnlightenedFlorist View Post
http://gamrconnect.vgchartz.com/thread.php?id=139961



Seeing as how Cliffs of Dover is a Steam game, they're probably missing a lot of sales...


Amen!! But that's their own fault for choosing that path. I would love to see Steam go the sooner the better. That programm is the pest and the best reason ever to switch to a game console. The second reason sales are bad is the fact that not everyone plays online CLOD. The number of people that play offline is greater they ever expected, and just that part of the game is unplayable But at least (i hope) they are trying to fix. Steam will always be crap.

Last edited by Rowddy; 02-14-2012 at 10:11 AM.
Reply With Quote
  #10  
Old 02-13-2012, 05:54 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Thumbs up

All the developer has to do is provide a star wars, or newbie clickon for those types of users.

There are features built in that do that, but it is easy to forget the newbs and people that are into that genre are gamer mentality.

All developers know what they are up against. I appreciate all the efforts on our behalf as dedicated air combat sim enthusiats, but if number of boxes sold is important they have to find a way to capture that business.

You can't do it with a bunch of click ons,complex configuration, setups and advance quality hardware items.

They have to think of ways to get people involved with a few simple clickons and minimum hardware requirements to get started. Then have the ability for interested users to move to more advance levels.

There are several cheap joysticks AV8R, etc., that will fill the bill for cheap entry hardware. The graphics enhancement need a progressive way to access better and better graphics, but there must be lower graphic requirements for newbs. Getting people involved with the COD is the secret to more users.

I have given away numerous copies of the IL2 sturmovik 1946, and I don't think there is a single one of those people that even have it on their HDD at this time. Why is that I ask myself?

There have been plenty of air combat games released and people do buy them, because they keep coming to market.

Facts are facts, and the COD with C.E.M. and other complexities aren't a best start for anyone. There are just too many things competing for people's free or leisure time. W.O.W - Everquest have captured huge market. Anyone planning a game of any kind should carefully strategize with those game in mind. IMO, they remind me of Pachinko. Redundant hacking or beating on enemies is boring in about 3 minutes.

There is something to say about rewards system that is sure, which is pretty low priority with IL2 and COD. Hitler believed in awards and accolades for sure, and had a zillion medals for anyone did well.

I've often though no one should enter the game except at lowest levels, and advance in rank and medals. There was quite abit of this with early release of IL2, but the way to acquire the advancement was hampered by the AI that were terrible and the stupid mission and campaign scenarios. It was better to just become a flight leaders to start with high rank, because following the AI probably meant you would never get anywhere.

So rewards system has to be carefully planned for maintaining user interest.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.