Quote:
Originally Posted by Yossarian
I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.
It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.
It might be simplistic but it would be better than what happens now.
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Problem is in Arcade you don't really feel the effects of a hit like in Realistic or Sim. The worst that happens is decreased engine speed, but it doesn't affect the handling at least not in my experience.