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Old 04-22-2009, 09:04 PM
Zeke Wolff Zeke Wolff is offline
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Join Date: Apr 2009
Location: Fristad, Sweden
Posts: 239
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Quote:
Originally Posted by Prowlinger View Post
This way you can see how they designed the maps and also see the size... some are much larger than 500x500... they have to be. I primary example would be the Fields map or the Frontline 4_2x2...
Fields seems to be somewhere around 675~680x657~680 in size. To find out, place a tree at each end of the map. Then pick the tree and check the y posítion of the tree. If you do this on fields, the tree is roughly located at -6900 and 6900.

Quote:
Originally Posted by Prowlinger View Post
I have been trying the DCG but the AI seems bonked and sometimes doesn't work well at all.
Well... you have your opinion and I have mine... needless to say, we do have a different opinion regarding DCG...

Quote:
Originally Posted by Prowlinger View Post
So I was thinking... if DCG did it.. I wonder why there are no SP payback maps yet? Maybe it is a MP only mode? I am not sure...
Payback is only available in multiplayer.

Quote:
Originally Posted by Prowlinger View Post
Have you figured out how to do a height brush ... say at height of 5 while the ground level is at 10? Need an easy way to cut flat roads and hill tops without all the guesswork round brushing...
Check the option Fixed Height... or use ALT-LMouse button to make an area flat.

LSHIFT and any of the mouse buttons smoothes an area.

L-Mouse button raises an area.

R-Mouse button lowers an area.

~Zeke.
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