Im back!, so lets get right into the problems!
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@TooBig:
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It seems I was too quick to celebrate. After finishing that mission for Alexandra, I have been freeroaming for hours with nothing happening, so it seems quests are not triggering. Here are two logs, first one is the one that I finished the quest, quitting it after nothing happened and the second one is picking it up again when I got bored the first time.
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Just to be Sure, you did Start a new Game, correct?.
Apparently, you have activated a Dynamic Mission, please reload an older save from where you did not activate it, and play from there, since it seems there is a problem with it.
Note: Do not play the System Retake mission out of all, its not implemented to 100% and there is no Part 2 to it yet and it will most likely get you stuck.
But what I think honestly, is that, its not the dynamic missions fault, but because the game encountered script errors before actually you getting to that part where you activated the dynamic missions, the game just has gone full flatout haywire and stopped really caring about some things, since I see this all the time:
Code:
[ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Num'='', mqle_id =
[ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Total'='', mqle_id =
[ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank'='', mqle_id =
[ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank_Income'='', mqle_id =
[ScriptSystem] error: attempt to perform arithmetic on local `bank' (a nil value)
<string "DATA/Addons/@SW3_Expansion/sw3_expansion_ma...": line 145>
These values not having an id makes me think either A): The InitTeamScript.script file inside your game folder is outdated/wrongly installed or B): You did not start a new Game
What I would try is: Reloading the Config manually by going into the compatability options and doing it from there, should be something with First Time Configuration or something, but do it from a point before you get stuck, etc.
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@Obimark
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Hey nocalora, I'm really enjoying the mod, thank you for all the efforts.
I encountered following bugs:
in hephestus system I destroyed all the turrets. Along the shinings, I got 16 and 17 major caliber guns. With missing following entries:
#M_Name_GK1
#M_Hint_GK1
#M_SDesc_GK1
#M_LDesc_GK1
#M_Name_GK4
#M_Hint_GK4
#M_SDesc_GK4
#M_LDesc_GK4
I presume M_Name_GK2 and 3 are also missing since I didn't find them in m_bs_modules.loc
Also they cannont be mounted on Mastiff.
EDIT: They are neither regular turrets nor regular major caliber guns. I presume they are something in between.
I also managed to get my hands on M155 Simoto. Also cannot be mounted in any light slot, on fighters up to 4th Gen.
Don't know where can I check the requirements for those, could you point me in the right direction? I can poke a little, but I haven't modded so far.
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First of All: Very appreciated kind words, thanks.
Second of all: This is a known Issue with these missing names for these major caliber TURRETS not guns, there is no "normal" ship in the game that you as a player can fly without using a modded ship which has major caliber turrets.
I don't know why these turrets drop from the system to be honest, they just started dropping and I never figured out why, I think its up to the player what to do with it, and I can't really name them something since they are Turrets which the player was not supposed to see, they are M.Turrets for NPC Point Defence, but I guess I can give them a temporary name in the next hotfix coming soon.
M155 Simoto? strange... I did not touch this vanilla light gun at all, it should work on all ships which support light guns, did you maybe try it on a "specific" ship? or did several not work?.
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I'm now in free mode so I decided to visit some far flung systems and check out caches from vanilla game. I didn't find anything anywhere, so I presume they are moved from this release?
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You do know, that you have to progress to certain points in the storyline before the game allows you to get loot from these cache's, right?, if you know that, and are well into your current story progress, its most likely a bug then and I need a log before you entered the system which had the cache, but only if you truly are certain that you progressed enough in the story.
Code:
I found serious bug/exploit. I don't think it's mod related, smells more like it's game engine related.
I have never discovered this exploit, this is truly critical, but it seems one has to go out of ones way to do the exploit, I will try to "fix" it with an Assembler, but this most likely is an Programming error done by the devs and hard to fix.
Still gonna try it, although I most likely wont manage to do it, I can only do simple things in Assembly.
Maybe I have luck and I only need to change stuff in some lua files, we'll see.
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@AC37AC37
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FWIW, I seem to be experiencing the stuck "Free Time" quest issue that at least one other person has mentioned.
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Sadly the log doesnt tell me much, not quite sure whats the reason here.
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but there was at least one time I encountered where you weren't notified before switching motherships...when you go after the Astarte mothership.
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Would you please delete your latest logfile found in your game dir folder, load an earlier save BEFORE you entered the system where you need to capture the astarte and play the mission again until you are away from the mission system?, after that don't do anything else than quickly uploading the LOGfile so it doesn't get overwritten by a newer save or something. you don't need to replay the whole game from there on, but I just need you to do that to get the relevant log file information.