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  #14  
Old 02-04-2017, 07:34 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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The second example utilizes the testrunway.
I've found you need the testrunway to landing properly and despawn of AI craft (you certainly don't need this for all HUMAN flights):

(the testrunway is one of the AREA-based runways, not one that has a raised cement or whatever). They show up as a red-colored area).

Code:
[MAIN]
  MAP Net2Winter/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player r0100
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0100
[r0100]
  Planes 3
  Skill 1
  Class air.U_2VS
  Fuel 65
  weapons default
  spawn0 1_Static
  spawn1 2_Static
  spawn2 0_Static
[r0100_Way]
  TAKEOFF_005 21028.16 19406.25 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF 19944.79 19398.64 0 0 &0
  NORMFLY 17603.50 19387.74 500.00 120.00 &0
  NORMFLY 19490.34 23023.14 500.00 120.00 &0
  NORMFLY 23811.19 19389.30 500.00 110.00 &0
  LANDING_104 21370.38 19407.00 0 0 3_Static 0 &0
[NStationary]
  0_Static vehicles.planes.Plane$U_2VS 1 21126.08 19406.10 180.00 0.0 null 1 1.0 null 1
  1_Static vehicles.planes.Plane$U_2VS 1 21072.81 19407.09 180.00 0.0 null 1 1.0 null 1
  2_Static vehicles.planes.Plane$U_2VS 1 21098.46 19406.79 180.00 0.0 null 1 1.0 null 1
  3_Static ships.Ship$RwyTranspWide 1 20503.96 19401.40 540.00 0.0 0 2 1.0
[Buildings]
[Bridge]
[House]

Last edited by Tolwyn; 02-04-2017 at 08:30 PM.
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