Quote:
Originally Posted by Tolwyn
Yup. You don't want them to have to take up game CPU cycles attempting to adjust for decorations.
Best bet is as mission designer, understand the limitations of the taxi to takeoff usage and don't put stuff in their way.
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I mostly agree. The only time the AI's inability to recognize static objects would be legitimate factor is if you're trying to to create an odd mission where AI would have to taxi around an object before it can take off. Or where you're deliberately trying to block off a certain runway so that AI aircraft won't take off or land there.
In both cases, the workaround is to use a mobile game object instead.
But, I have to wonder if flying AI planes "know" to avoid ground objects. For example, will they swerve to avoid collisions with radio towers or barrage balloons?
The fact that static game objects don't take damage due to collisions with aircraft is the more serious problem.