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Old 08-19-2014, 05:53 PM
zjazd18 zjazd18 is offline
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Join Date: Jun 2009
Posts: 97
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Yeah, most definitely it's still capped like that. Anyways stone skin made their dmg manageable, also it's possible to dispel it.

Which brings me to another point, attack seems completely useless in this game. Mostly because of halving talent (i hope they change it somehow), what's the point of having high attack when you can destroy half of the troop size having 1 attack, that also make resistances of enemies redundant.

I'm pretty far in the game now, and haven't met one enemy that would require me to reload to get done no-loss. I basically destroy stacks so fast it's not even funny, there are 2 rage spenders that deal % dmg, one 20% other 30%, then add units doing 50%. It's get ridiculous(sure it's only 15% but believe me it happens very often). So if you want challenge definitely skip that talent.

Post damage effects (burning etc) are still extremely strong and annoying so i recommend getting Shield of Rage in warrior skill tree, as it's impossible to dispel them.

Creation spell gives 4 charges to your unit special abilities for 16mana, i don't have to explain how ridiculous it is. I fought one champ that cast geyser every turn i just stood there in circle resurrecting everyone with my paladins. At least with phantom you could eventually run out of mana, impossible with creation efficiency.

Seems they run out of ideas and quests decrease in quality the further you go in the game. Also i would love quest log manageable by location, sometimes there are so many quests active at the same time it's hard to keep up with all the stuff.

I'm definitely enjoying the game, but I'm player that seeks challenge and at this point there is none. I'm meeting equal in strength stacks on impossible, so the sheer power isn't there and amount of ridiculous new combos make it even easier.

Had one crash with error so far, other than that was pretty smooth ride. Haven't tested turn back time, as someone mentioned it causes problems.
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