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Old 05-05-2014, 12:04 AM
Pursuivant Pursuivant is offline
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Join Date: May 2010
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Quote:
Originally Posted by ElAurens View Post
Actually if you could have multiple respawn times for an AI flight would be very cool.
+1. It would save mission builders a lot of work. Create one formation of bombers (or whatever), set it to respawn n number of times every X minutes and you've simply and quickly created an otherwise very time-consuming mission.

Allowing random factors when spawning or respawning AI planes would also be helpful. For example, you could create a bomber stream by having planes spawn around a fixed point at slightly different altitudes and coordinates, traveling at slightly different speeds, but all following the same course and waypoints.

For even more fun, you could have random types of planes or even random altitudes or vectors!

Basic respawn would just require a setting for the number of formations to be spawned and a timer to set the intervals between spawning times.

Randomized respawn would require parameters for the mission builder to set randomness in respawn time, altitude, longitude, latitude, course, airspeed and waypoints.

Totally random respawn would require parameters for the mission builder to set plane lists, loadouts and pilot skill.

Of course, much of this functionality exists in Uberdemon's UQMG ( http://uberdemon.net/index2.html), but it would be cool to see it incorporated into the FMB or even the QMB.
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